Design of everyday things Summary so far: – many so-called human errors are actually errors in design – human factors became important as human performance limitations reached when handling complex machinery You will soon know these important concepts for designing everyday things – perceived affordances – causality – visible constraints – mapping – transfer effects – idioms & population stereotypes – conceptual models – individual differences Slide deck by Saul Greenberg. Permission is granted
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Social Web Radesha Chandler INF 103 Thomas Hennefer November 5‚ 2012 2 When it comes to online social networking‚ websites are commonly used. You can meet and stay in contact with friends and family members from this day forward. Social web is a set of social relations that link people through the World Wide Web. The Social web encompasses how
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DESIGN IN CONTEXT “ A style does not go out of style as long as it adopts to its period. When there is an incompatibility between the style and a certain state of mind‚ it is never the style that triumphs.” Coco Chanel Visual communications are a reflection of their time and often depict the fashion‚ taste and trends of a period. The impact of social change can be clearly seen in many areas of design including fashion‚ architecture‚ graphic design and product design. What was
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Chapter 2 – Color Psychology of Color * Color psychology – Field of study that’s devoted to analyzing the emotional and behavioral effects produced by colors and color combinations. * Color Associations * Red - Has the reputation for stimulating adrenaline and blood pressure. Known to increase human metabolism: its an exciting‚ dramatic‚ and rich color. * Orange - Very active and energetic color. Promotes happiness‚ and represents sunshine‚ enthusiasm‚ and creativity
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Website Design Rubric Use the rubric below to evaluate website designs: Website design rubric 7/29/04 1 • content is simple and to the point. • design is easy to understand in many ways • content is simple and to the point. • appealing graphic elements are included appropriately. • differences in type size and/or color are used well. • web page is somewhat busy • people reading it will have difficulty finding what they want quickly. excessive use of graphic elements. • web page
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of the design process? When would you use a prescriptive model? Descriptive model of the design process is a linear model‚ feedback isn’ t discussed and it is more simple than the model known as prescriptive which is an extended model in comparison with the descriptive one. In descriptive model‚ according to client’ s objectives‚ alternative concepts are introduced through different concept schemes‚ without a problem definition and the process improves‚ depending on feasibility of the design. In this
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Web Development Course INTRODUCTION: The short course provides a comprehensive education in managing and developing web-based applications. It prepares participants to become specialists with knowledge and skills in the area of designing and developing web-based applications. This course will benefit IT application developers of Internet web-based business applications. Course Objectives: On completion of this course‚ the learner will have the knowledge and application skills to manage
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T H E D E S I G N P H I L O S O P H Y What is a design philosophy in general terms? In general terms‚ a design philosophy is a guide to help make choices when designing such as ergonomics‚ costs‚ economics‚ functionality and methods of re-design. My design philosophy is Before any designs‚ illustrations or drawings are being created‚ inspirations are important. Being inspired matters. They give us a sense of direction regarding what you would want to achieve and what we would want to create
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dictionary of American English‚ ’Design’ as a noun informally refers to a plan for the construction of an object (as in architectural blueprint‚ circuit diagrams and sewing patterns) while “to design” (verb) refers to making this plan. And as per the same dictionary‚ advertising is an example of a vital design discipline known as ’Communication Design’. But even the lexicographers would agree that design doesn’t have any specific definition. It would be safe to say that design is the language that communication
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on the Web References 1. E-Business: Gary Schneider‚ 10th Edition Chapter 5 UOL CO 3323 L4 - Marketing on the Web 1 Learning Objectives In this chapter‚ you will learn: • How firms use product-based and customer-based marketing strategies • About communicating with different market segments • To identify customer relationship characteristics • About the customer relationship life cycle • How companies advertise on the Web UOL CO 3323 L4 - Marketing on the Web 2
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