This was one of my Top 9 of ’09 due to its simplicity. A showroom picture uploaded to their Facebook profile‚ first people to tag an item win that item. Simple idea that gets customers interacting with a type of online brochure. Brilliant! 2. Ikea Guerrilla New York These pictures are from New York in 2006‚ where Ikea set up 650 ‘everyday fabulous’ experiences for New Yorkers over five days to promote Design Week. These are simple ideas that took the urban edge off bus shelters and parking
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101–118. [DS81] M. S. Daskin and E. H. Stern‚ A hierarchical objective set covering model for emergency medical service vehicle deployment‚ Transportation Science 15 (1981)‚ no. 2‚ 137–152. [GLS97] M. Gendreau‚ G. Laporte‚ and F. Semet‚ Solving an ambulance location model by tabu search‚ Location Science 5 (1997)‚ no. 2‚ 75–88. [Hak64] S. L. Hakimi‚ Optimum locations of switching centers and the absolute centers and medians of a graph‚ Operations Research 12 (1964)‚ no. 3‚ 450–459. [Hor02] M. E.
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The Sims 3 is the third major title in the life simulation video game developed by The Sims Studio and published by Electronic Arts. It is the sequel to the best-selling computer game‚ The Sims 2. It was first released on June 2‚ 2009 simultaneously for OS X and Microsoft Windows – both versions on the same disc. The Sims 3 was released to game consoles and smartphones on October 26‚ 2010‚ for PlayStation 3‚ Wii‚ Xbox 360‚ Android‚ iOS‚ and Nintendo DS. The Windows Phone version was made available
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reader can see the behavior changes of Alan and as well as Dysart’s. Another theme that can be seen is freedom‚ when Alan blinds the horses and “frees” himself from them. Also the theme of worship and loyalty can be spotted throughout the play in Alan. 2. Explore the madness that is present in Alan Strang. Peter Shaffer has used madness in Alan Strang to make the play more interesting and understandable. The theme of madness in the play is greatly present and explores the undefined line between evil
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DreamWorks has created eight highly successful films including Antz‚ Shrek 1 and 2‚ Shark Tale‚ Chicken Run‚ and The Prince of Egypt. The movie characters have found personalities in that of Hollywood’s top actors including Mike Myers‚ Cameron Diaz‚ Eddie Murphy‚ Will Smith‚ Robert de Niro‚ and Angelina Jolie. DreamWorks’s innovative technology and outstanding performance have led to many awards and accolades. Shrek 2 is the 3rd highest-grossing movie of all time. Shark Tale has recently been nominated
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: avc1 Codec ID/Info : Advanced Video Coding Duration : 1h 36mn Bit rate : 916 Kbps Maximum bit rate : 2 541 Kbps Width : 1 200 pixels Height : 720 pixels
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clearly the first in the market. The case indicates that the Eye Toy Play appealed to a broad audience both in terms of demographics as well as gaming experience. Based on the consolidated income statements for Sony Corporation in Exhibit 2 of (Harvard Case 9-505-024 page 13) the game business segment accounted for 61.5% and 60.7% of operating income in 2002 and 2003 respectively which was second only to electronics from 2001 to 2003 in total sales and operating revenue‚ and
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started playing it on pc until it broke down. Then I was so passionate of having a console so I decided to score in my exams to earn them by asking my parents. At that time I have owned collections of console such as Game Tape‚ Playstation 1‚ Playstation 2 and the last one Xbox360 and until now I played games on my laptop. After that I also passionate towards sports‚ but not football. I enjoyed badminton‚ ping-pong and my favourite is rowing and dragonboat. Next I was passionate towards smartphones and
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Sony EyeToy (1) Although sales figures for EyeToy Play have been impressive‚ those for EyeToy Groove have been disappointing. What are reasons for EyeToy Play’s phenomenal success‚ and Groove’s failure to emulate EyeToy Play’s performance? Success of EyeToy Video gaming was a $30 billion-a-year global industry‚ covering both hardware and software sales. With this big amount of industry‚ Sony was the market leader with its two generations of PlayStation consoles. Sony introduced EyeToy‚ which
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constant flow of energy between the organisms living within it and it needs nothing outside of itself but sunlight to continue to be sustained. At the University of Arizona‚ they attempted to build a self-sustaining biosphere and named it Biosphere 2‚ (earth being “biosphere 1”). The purpose of building this was to measure survivability and to obtain useful research that could be helpful in furthering ecological understanding. There were two missions in which “Biospherians” were sealed inside to
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