McKinsey Global Institute May 2013 Disruptive technologies: Advances that will transform life‚ business‚ and the global economy The McKinsey Global Institute The McKinsey Global Institute (MGI)‚ the business and economics research arm of McKinsey & Company‚ was established in 1990 to develop a deeper understanding of the evolving global economy. Our goal is to provide leaders in the commercial‚ public‚ and social sectors with the facts and insights on which to base management and policy
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The Home Video Game Industry: Atari Pong to the Nintendo Wii; Rotting youthful minds since 1974 Many people of today remember how video games began the decay of the physical and mental well-being of the world’s youth since the inception of the Atari game Pong in 1974. What Atari creator Nolan Bushnell did not realize back then was that when he invented this wildly successful creation it would leave such a large imprint on society; physically‚ mentally and emotionally. Many youths of today are
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What is success? Probably every human asked himself the questions what does success mean and what does it mean to be successful? But many people seek after success without realizing what does it is actually mean. Scientists believe that success means to achieve goals. Success is positive result‚ for example‚ public recognition of something or someone. Scientists from several U.S. universities conducted joint research came to an unexpected conclusion. It was found that natural talents and special
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1. ① Based on Figure A on page 4 : what are some possible factors that could explain why the leader in one generation did not become the leader in the next generation? ② Why Sony was an exception? * Some possible factor. A. New & differential technologies in the game industry. In the console game industry‚ “generations” defined by advancement of the underlying technology. Nearly all technological leaps from one generation to the next were marked by a change of industry leadership
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DISRUPTIVE PHYSICIAN By Irene Greenstein Risk Management in Healthcare Loyola School of Law Master in Jurisprudence in Health Law Dr. Blauhard’s story… The Chief of Vascular surgery‚ Dr. Blauhard‚ strode confidently down the central corridor of the operating theaters. Passing the open heart surgery rooms and the new hybrid theater he knew that his patient would be going to sleep in room 12‚ his room. The patient was lucky to have him as her surgeon. He had been vice-chairman
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Nintendo-The Launch of Game Boy Color Peter MacDougall‚ president of Nintendo Canada‚ was highly anticipating the launch of the Nintendo Game Boy color version across North America and Europe on November 23‚ 1998. This launch was one of the most significant in Nintendo’s history; sales had declined from 1992-1996‚ but had finally started to recover in 1997. The responsibility of the Canadian release was paced on MacDougall‚ and although he planned on utilizing some elements of the U.S. launch
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Is Facebook Disruptive? If So‚ How? Disruptive Innovation‚ Facebook What is the most terrible nightmare to users devoted to Facebook? Let’s think about disruptive innovation having been achieved by Facebook. Facebook subscribers of 0 person in 2004 became reached to 800 million people within 6 to 7 years. However‚ this is nothing more than start. It is expected that users will exceed 1‚000 million people in 2012 and be nearly equal to total populations of China or India. Facebook‚ which has
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1. Was Nintendo just lucky‚ or does the Wii’s success have strategic merit? Nintendo’s strategy was very clear and clever. It thought that it could not survive in the competition with Microsoft’s Xbox and Sony’s Play Station 3. So‚ Nintendo do not try to compete to the competitor rather than it tried to rebuild the gaming system. Without concerning the more advanced technology‚ it tried to do more using less investment. The gamers are of two types; teenagers and hardcore gamers. Company earns a
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Brand Audit and Fingerprint of Nintendo Ltd Contents Page Number 1.0 Corporate Brand Audit 2 1.1 Brand Description 2 1.2 Brand Strength 4 1.3 Brand Future 6 2.0 Brand Fingerprint (Lead product - Nintendo Wii) 7 2.1 Target 7 2.2 Insight 7 2.3 Competition 7 2.4 Benefits 7 2.5 Proposition 8 2.6 Values 8 2.7 Reasons to Believe 8 2.8 Essence 9 2
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1 Introduction This assignment provides the study on Disruptive Innovation using Clayton Christensen’s framework. Apart from this‚ this assignment also tells how the companies should react to the upcoming technologies and what should be the course of action for the same. 1.1 Innovation There is no specific definition for innovation as such. But‚ according to me‚ innovation is creating something new or changing the old to achieve the competitive advantage and meet the increasing customer demands
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