"What are the technological social and political factors acting on the video game industry" Essays and Research Papers

Sort By:
Satisfactory Essays
Good Essays
Better Essays
Powerful Essays
Best Essays
Page 43 of 50 - About 500 Essays
  • Good Essays

    effects of the violent computer games to the learning performance‚ behaviour and attitudes of the student" 1. Significance of the study 2. The scope and limitation of the study Violent Video Games‚ Aggressive Behaviour‚ and Social/ School Adjustment By Jason A. Drummond‚ M.A.|Eric F. Dubow‚ Ph.D. Video Game Special Edition Contributor Over the past 20 years‚ video games have become increasingly popular in American culture. During this time video games have experienced leaps in technology

    Premium Video game Aggression Video game controversy

    • 345 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    Children turn into teenagers‚ and teenagers turn into criminals. Violent video games and movies turn into violent weapons. But the feeling of playing the violent game‚ or watching the violent movie‚ stays the same. It stays the same until the teenager no longer gets the rush of energy from the game‚ but they want that feeling for real.That same teenager is bullied at school and one day‚ he has had enough. The teen takes a weapon to school and a school shooting occurs. Who is to blame? The parents

    Premium Columbine High School massacre Eric Harris and Dylan Klebold

    • 919 Words
    • 4 Pages
    Powerful Essays
  • Powerful Essays

    Global Toys & Games Industry   The global toys and games industry is expected to hit the $100 billion mark by 2015‚ according to research from Global Industry Analysts. In recent years the market has been influenced by changing consumer tastes‚ with children opting for more sophisticated video games and electronic toys. Children are also becoming increasingly accustomed to changing toys more frequently. This means toy and game manufacturers are obliged to introduce new products on a regular

    Premium Marketing Management Personal computer

    • 869 Words
    • 4 Pages
    Powerful Essays
  • Satisfactory Essays

    The product life cycle consist of four different phases like‚ 1. Introduction 2. Growth 3. Maturity 4. Decline. The life cycle stage of Nintendo is at growth rate‚ the video games have a potential demand in international market. The Nintendo has already successful in launching video games like Wii. Hence Nintendo product Wii is in growth stage. The life cycle of its competitors are in introduction stage only‚ compared to

    Premium Video game console Wii Nintendo

    • 297 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    present world. The Hunger Games is based on a depressing world which we would all hate to live in. Collins brings to our attention some of the problems we have in today’s world such as our obsession with looking perfect‚ how we waste our time‚ and how selfish we are. In our society we waste our time on video games‚ appearance‚ TV and computers while there are people who can barely survive and spend every minute of there day trying to keep their family alive. In the Hunger Games the capitol waste there

    Premium The Hunger Games Suzanne Collins Dystopia

    • 803 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Turning Everyday Fun into Learning I grew up in a household where video games were a privilege that I had to earn. When I had done all my homework and chores‚ I was allowed to play video games for an hour a day. As I grew older my parents thought I could make my own choices and did not limit the amount of time I spent playing video games. Many people today think that video games cause children to become couch potatoes‚ act dumb‚ and be rude. As a young child‚ my parents taught me that responsibilities

    Premium Video game Video game console

    • 2619 Words
    • 11 Pages
    Powerful Essays
  • Satisfactory Essays

    PROBLEM & SETTING INTRODUCTION Over the years‚ there had been a growing concern in the effect of study habits of the college students where they get addicted and drown themselves into the game itself. The youth of today no longer seem to spend their leisure activities like in the olden days; outdoor games or playing sports‚ instead‚ they spend their free time in their homes‚ internet cafes or computer shops simply to satisfy their hunger; and that hunger is Online Gaming. Online gaming has such

    Premium Video game Internet Addiction

    • 366 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Qi Mu English 112 Oct 23‚ 2012 Violent Video Games Increase Aggression Since the advent of Violent Video Games (VVGs)‚ they have become more and more popular. Now‚ VVGs enjoy unprecedented popularity. According to a 2008 Pew Research Center report‚ 95% of children play video games‚ and among them‚ more than half play VVGs (Violent Video Games) (“Violent Video Games and Young People”). A question may be raised: Does VVGs harm people? Many say they don’t. Perhaps they didn’t know many researches

    Free Violence Aggression Video game

    • 2047 Words
    • 9 Pages
    Powerful Essays
  • Good Essays

    The X factor: What women want? Woot! Women for the Win In any business‚ being plagued by stereotyping signals the clarion call to diversify as a means to resuscitate itself. This cardinal truth should be understood and applied if maximum gains were to be accrued. The multibillion dollar video gaming industry has banked thus far in catering to male interests‚ while making haphazard attempts at attracting the female audiences. Many view it as a saturation

    Premium Gender Female Gender role

    • 1045 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    Danger of Violent Video Games in Children The links between increased aggressive and violent behaviour and the content of video games is a controversial subject. Increased scientific evidence demonstrates that violent video games are linked to increases in aggressive cognitions‚ feelings and behaviours (e.g.‚ Anderson and Bushman‚ 2001; Anderson‚ 2004; Anderson‚ Gentile & Buckley‚ 2007) However‚ there is still much resistance to the evidence among the public and by the video game industry (e.g.‚ Entertainment

    Premium Video game Aggression Violence

    • 2279 Words
    • 7 Pages
    Powerful Essays
Page 1 40 41 42 43 44 45 46 47 50