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    Mecca 1 The American educational system has been hindered by video games. If you look around you‚ you will realize that video games are everywhere. From Ipods‚ to smart phones‚ televisions‚ to even some of our printers now have games. Our generation is called the “Joystick Generation”‚ and for good reason too. Everyone is plugged in and no one more so than America’s youth. To put the impact of the “Joystick Generation” into perspective‚ take into account that software sales spiked twenty-eight

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    population. The video examines the growth patterns of the population boom‚ which some countries are at the greatest risk‚ and what can be done to help. The video emphasizes the estimate that at the current population growth rate‚ there will be over three times the number of people on the earth at the end of the 21st century as there were at the beginning. This estimate was made nine years ago so I can only assume the numbers are worse now. There are many approaches discussed throughout the video to help

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    let their kids touch video games because they think they are a waste of time and they rather let their children to spend more time on reading books‚ revising for exams or doing more exercises. Some people even think that they are as scary as drugs –-- unhealthy‚ costly and above all‚ addictive. Some people who think they are not good also think that the games include too many actions and bring bad behavior to the children. However‚ many scientists and psychologists find that video games can actually

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    Do Video Games Kill

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    article “Do Video Games Kill?” author‚ Karen Sternheimer‚ brings up an interesting and controversial subject about video games. “If we want to understand why young people‚ particularly middle class or other stable environments‚ become homicidal‚ we need to look beyond the games they play.” Sternheimer starts her article by giving an example of the video game “Doom” that became a target for critics. Shooting at the schools in Kentucky‚ Oregon‚ and Colorado were most probably caused by video games. The

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    Video Games And Gender Roles

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    Video Games: Exploring The Influence of Gender Within Society Throughout this paper‚ I will be exploring the spectrums of femininity and masculinity within video games in the American pop culture. Since video games were first marketed‚ a theme has been prevalent till this day: the notion of masculinity (how to be a man) and the sexualization of females (sexist portrayals of women) in video games. This profound issue affects the younger generation within gender socialization‚ gender stereotypes

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    P. Stephen Calcutt 9 October 2012 E-Portfolio Video Game-Playing is Unhealthy for Teenagers Effects of Violent Video games The amount of time invested in various media by adolescents rises every year due to the increasing technology advancements. In fact‚ between 2004 and 2009 the amount of time an 8- to 18 year old spent with media increased by 1 hour and 17 minutes a day‚ resulting in 7 hours and 38 minutes per day in 2009 (Reinburg‚ 2010). This amount of time is mind-blowing when added

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    The video that I watched was called Beyond Perfection: Female Body Dimorphic Disorder. The video featured a woman named Jennifer who strives to be perfect in her looks. It takes her about 3 hours to get ready in the morning because she never fully loves how she looks with or without make-up. So far‚ Jennifer has had a nose job and a procedure to slightly sand down the top layer of her skin. Though she has had these procedures‚ she feels like she looks disfigured. Jennifer claims that if she were

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    How planes have changed from the first plane invented‚ till now. W.A.L.T: Write a expository piece of writing‚ that reflects my learning about how planes have changed from the first plane invented‚ till now. Planes are a type of transportation device that transport people/cargo to many places around the world in only hours or sometimes a day. These planes are engine powered and can go up to 12 kilometres in the air. Back to 1903 the first ever plane was made‚ it was in flight for only 12 seconds

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    can be applied to video games as well. Why a few cases of criminal activities that were “connected” to video games could affect millions‚ hundreds of millions gamer on earth? I will tell you people stuff about why video games do not cause violence and why we should say no to banning video games. First‚ there is no evidence that video games alone caused school shooting incidents by students in these past 10 years. Let me repeat myself‚ there is no single piece of evidence that video games alone ever

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    The influence of the video game in children A. Violence. 1. Criminal behavior. 2. Disrespect for the authority and law. 3. Use and abuse of drugs and alcohol. B. Sex. Content 1. Abuse of toward women 2. Use of foul language and obscene behavior. 3. Category of the Video game C. Murders. 1. Killing people. 2. Killing animals. 3. Emotional effects. Conclusion. ¿Did you know that in 1980 the video games transformed in a phenomenon that revolutionized

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