"Why video games are bad" Essays and Research Papers

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    Violent Video Games and Their Affect on Children Date: June 3‚ 2012 CERTIFICATE OF AUTHORSHIP: I certify that I am the author of this paper and that any assistance I received in its preparation is fully acknowledged and disclosed in the paper. I have also cited any sources from which I used data‚ ideas‚ or words‚ either quoted directly or paraphrased. I also certify that this paper was prepared by me specifically for this course. Student’s Signature: Ulises Ramirez Violent Video Games 1 Violent

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    Christophe Pignol # 959 2474 Coms 472: In-class iteration Prof: Mia Consalvo Video Game and Harassment: The medium that will be used is through video. The narrative format will resemble half way between a TED talk and a report. This will enable me to criticize the current state of online gaming and the constant harassment that occurs for women gamer. I am attempting to schedule some interviews from women gamer in order to receive feedback on the topic. At the same time‚ I’ve organized a couple

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    English 101 05 Feb 2013 Do Video Games Promote Violence? Video games are being blamed more and more for violent acts people cause after playing them in extreme amounts. These violent video games are becoming more popular around the world among children‚ teens‚ and young adults. These games promote aggressive acts like shootings‚ theft‚ and drug use. As video games get more sophisticated and realistic‚ it becomes more like the real thing which desensitizes people to the violence‚ blood‚ and gore

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    Effects of video games on teenagers Video games are a source of vast array of experiences and relevant activities and can also be categorized as a source of entertainment. With its pervasive nature throughout all societies‚ these video games aim to serve myriad of purposes. However‚ this research paper attempts at exploring the implications of video gaming on teenagers and how their adverse effects have sufficiently enough outnumbered its positive ones for researchers to conclude that its

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    to be accrued. The multibillion dollar video gaming industry has banked thus far in catering to male interests‚ while making haphazard attempts at attracting the female audiences. Many view it as a saturation of male interests and a depletion of the out of the box mentality. We shall probe into a more meaningful understanding of the perceptions of a sorely neglected audience and highlight the encouraging signs well underway to bellow new life into the Video

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    Many scientists and psychologists find that video games can actually have many benefits: The main one is making kids smart.  Video games may actually teach kids high-level thinking skills that they will need in the future (“University of Wisconsin psychologist”). "Video games change your brain‚" according to University of Wisconsin psychologist C. Shawn Green. That’s mean playing video games change the brain’s physical structure the same way as do learning to read‚ playing the piano‚ or navigating

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    Should Video Games be Considered a Sport? I think they should.Here are some of the reasons I think video games should be considered a sport. 1.Video games are more popular than actual sports‚ 2. There can be physical movement in the games‚ 3. handicap/obese teens can do a sport‚ 4. Stretches the mind’s ability to create tactics. First‚ over 40‚000 people piled into a soccer stadium to watch the tournament on league of legends‚ and over 27 million people watched this tournament worldwide! That’s

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    In the essay‚ “Do Video Games Kill‚” the author known as Karen Sternheimer discusses how news networks and politicians always point to video games as factors that influence the violent tendencies of people that commit murder or mass shootings. Sternheimer often states that news networks often say that video games teach kids “how to kill”. In 1993‚ a popular title to this day called Doom was released. It was a first person shooter that was very popular amongst teenagers and young adults. Not too long

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    Focus in the Video Game Industry The video game industry has gone through six generations of consoles‚ and the seventh is now underway with new consoles from Nintendo‚ Sony‚ and Microsoft. Atari led the first generation of the video game industry. They were able to create the first home video game Pong in 1972‚ and they were the first to develop the interchangeable cartridge and the joystick. The creation of the interchangeable cartridges allowed for third party independent video game developers

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    Ethics and Entertainment: Video Game Censorship Athena Falconer COM/450 Ethics and Commuinication February 16‚ 2015 University of Phoenix‚ Courtney Shobert‚ BAAG1FHV59 Ethics and Entertainment: Video Game Censorship Ethics refers to standards‚ morals‚ beliefs‚ and behaviors that follows to help guide one in situations they may face. Ethics are not gained in one day but are built over time from memorable experiences. From childhood to adulthood these learned behaviors add to traits that help shape

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