Blue Ocean Strategy Paper MKT/421 July 21‚ 2014 Anatomy of Blue Ocean Strategy In order to process the nature of a blue ocean entity‚ it is imperative to grasp the point of derivation‚ which is otherwise known as a red ocean. A red ocean‚ which is polar to a blue ocean‚ generates its namesake from a literal representation. Imagine a feeding frenzy in the middle of the ocean; the water turns red with the victim’s blood as predators compete for survival. Now‚ apply
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entertainment industry has grown remarkably quickly in recent years. Since 2001‚ the market has been dominated by three major players: Sony‚ Microsoft‚ and Nintendo. Of these‚ Nintendo had the smallest market share‚ even though the company had historically dominated the market. In 2004‚ faced with strong competition from larger and wealthier rivals‚ Nintendo had to come up with an innovative strategy to maintain profitability. At that time‚ the optimal strategy was differentiation into a neglected segment
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Not the First to Sail the Ocean Blue In 1492‚ Columbus sailed the ocean blue. Although most students are taught this phrase‚ little else is taught or learned about Columbus. The history and background on Columbus and his voyage is typically unverifiable and often controversial. His need for wealth and power is not deserving of a national holiday. Students should know Columbus sailed the ocean blue on the Nina‚ Pinta‚ and Santa Maria‚ in 1492‚ but there is much more unknown and untold about his story
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grass green or the ocean blue ?. Liquid water absorbs short wavelength light (UV)‚ long wavelengths and infrared light. Each color has a different wavelength‚ so it is refracted at a slightly different angle‚ resulting in dispersion. The colors visible spectrum results in the light response‚ the absorption‚ reflection‚ transmission and in the color addition/subtraction. Out of the visible light spectrum the most absorbed is the red-orange along with the yellow-green‚ and the blue-violet. As the light
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Responding to the Wii Executive summary: Given the current market scenario‚ Sony will have to fight on both fronts. The Wii has unlocked a new segment of the market. Sony should adapt its strategy to address this new market. But Sony must not lose sight of the big picture‚ to win the long term race for the “center of the living room”. Sony should leverage its relation with game developers to introduce simpler games for the casual gamer. It has to keep targeting the hardcore gamer and it must continue
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How did Nintendo successfully re-created the home video game business following the Atari-era boom and bust? Yamauchi was working on a new gaming console (the Famicom) that would be cheaper‚ but at the same time having better graphics and faster action than the competition. They started trying to replicate the “feel” of the Nintendo arcade games however on a less powerful version that would be suitable for home use. They also had a security chip included in the system‚ so only Nintendo approved
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Wii Console 1. The demand for Wii console will be relative elastic. As from the passage‚ it mention that “Nintendo announced its first price drops for the console. In Japan‚ the price dropped from ¥25‚000 to ¥20‚000 and they sold more than three million Wii consoles also ending 9 months of declining sales”. This shows that that demand for Wii console is elastic as people responded to the price drop and thus they demanded more which also help Wii console to earn back their losses. Also another
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Responding to the Wii Introduction Kazuo Hirai‚ the chief executive of Sony Computer Entertainment Inc. (SCEI) has encountered two large rivals in the video game industry this year. Nintendo and Microsoft have released advanced video game consoles that have left Sony sales behind. Nintendo especially‚ has broken the status quo for marketing in the video game industry by dramatically expanding its target market from 18-34 year-olds to 9-65 year-olds both male and female with its new video game
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1. How attractive was the videogame console industry in 1985 (when Nintendo was the volume leader)? What did Nintendo do to position itself relative to the 6 forces?” * Not very attractive; home video game market ended in 1983 because of the saturation of low quality games developed by third party game developers for the Atari System. The games were uninspiring or unattractive. * Domino effect: software houses collapsed because they had to reduce the price of their games‚ making the
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PART 1: INTRODUCTION Executive Summary Nintendo has always committed to its customers by providing high quality entertainmentproducts. In 2006‚ the company launched the Wii game console along with a catching marketingstrategy which was very successful. Today‚ the company has experienced decreased sales. Thisplan will discuss the background of the company‚ analyze Nintendo’s current situation alongwithPlaystation 3 (created by Sony) and Xbox 360 (created by Microsoft) and provide somerecommendations
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