"Wii" Essays and Research Papers

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    Playstation and Microsoft’s Xbox; to compete with them‚ Nintendo re-invented video gaming‚ making it more social‚ more intuitive and physically engaging. The Wii was revolutionary‚ and it was the device that made video gaming as widely enjoyed as board or card games. The feature that set the Wii apart from both its competitors and its ancestors was the Wii remote‚ the device’s control pad. Instead of the traditional bulky‚ button-studded joystick‚ Nintendo came out with a sleek wand that resembled a television

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    Wolf‚ Mark J.P. The video game explosion: a history from PONG to Playstation and beyond. Westport‚ CT: Greenwood Pub Group‚ 2008. "Nintendo Wii." Encyclopedia Britannica. Encyclopedia Britannica Online. Encyclopedia Britannica‚ 2011. Web. 21 Apr. 2011. <http://ezproxy.southtexascollege.edu:2056/EBchecked/topic/1264817/Nintendo-Wii>. [ 6 ]. "Nintendo Wii." Encyclopedia Britannica. Encyclopedia Britannica Online. Encyclopedia Britannica‚ 2011. Web. 23 Apr. 2011. .

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    becoming a champion Wii sports player. He demonstrates an initiative to try new things‚ such as making funny faces back and forth with his parents. His psycho-social development‚ which is stage 3‚ is appropriate for the three to six year old range. His motor skills are vigorous (Wii sports)‚ and his language is animated‚ as apparent during the interview. His significant relationships are still the basic family‚ as his perfect day involves them all staying home together to play Wii sports. In the moral

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    Blue Ocean Strategy Stephanie Copenhaver MKT/421 December 15‚ 2014 Fritz Beiermeister Blue Ocean Strategy What is Blue Ocean strategy and the importance of it? Blue Ocean Strategy is the creation of a new product that is not used in the market and there will be no competitors for this product. By having no competition in this market place it will help decrease the company’s costs but will give the company new customers so the value will go up. It is a theory that was created by INSEAD professors

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    Games with the educational value have the potential to change how the culture views video games. Since The Wii and Xbox 360 games have really become more of a positive influence. We now have games that have helpled people to excercise more. There are also games that stimulate interactivity. Which games have been the most influential within the last few years? Interactive games such as Wii sports‚ Guitar hero‚ tomb radier‚ Madden NFL‚ and games that allow a person to sing‚ dance or even play an

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    Four Cases of Marketing Communication: Ugg Boots‚ Tourism Australia‚ BT against SME Gremlins‚ Nintendo Wii Discussing the first case from those listed in the title‚ Ugg Boots marketing program demonstrates the role of the proper audience analysis‚ i.e. understanding of the buyer behavior that helps to motivate into buying an ugly unknown shoe brand and turn it into a cultural currency recognized and worn all over the world. A successful marketing communication in the case of Ugg Boots

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    1. Think about the demand for the three popular game consoles: Xbox‚ PS3 and Wii. Explain the effect of the following event on the demand for Xbox games‚ and the quantity of Xbox games demanded‚ other things remaining the same. a) The price falls b) The price of a PS3 and a Wii fall c) The number of people writing and producing Xbox games increases d) Consumers income increase e) Programmers who write codes for Xbox games become more costly to hire f) The price of an Xbox

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    Executive Summary & Introduction The Xbox 360 is the second video game console produced by Microsoft‚ and the successor to the Xbox. The Xbox 360 competes with Sony’s PlayStation 3 and Nintendo’s Wii as part of the seventh generation of video game consoles. We plan to launch a high-quality‚ it is slimmer than the previous Xbox 360 model and features integrated 802.11 b/g/n Wi-Fi‚ TOSLINK S/PDIF optical audio output‚ a 250 GB hard drive‚ 5 USB 2.0 ports (compared to the 3 from older versions)

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    GBA 687 Hong-Chin Chen Competition in Video Game Consoles: The State of the Battle for Supremacy in 2008 1. What are the strategy-shaping business and economic characteristics of the console segment of the video game industry? What is the industry like? 1-1 Segmentation: The industry was segmented into console hardware‚ console software (both sales and rentals)‚ handheld hardware‚ handheld software (both sales and rentals)‚ PC software (both sales and rentals)‚ broadband‚ interactive

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    References: • Wall Street journal : o New Xbox Aim For Microsoft: Profitability o Getting Xbox 360 to Market • www.roughlydrafted.com : PlayStation 3 vs Xbox 360 vs Nintendo Wii • Computer World Blog : More Sony PS3 woes : Microsoft Releases XBOX 360 developer kit for the masses. • Tuck School of Business at Dartmouth-Glassmeyer/McNamee Center for Digital Strategies.

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