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    Swot Analysis for Sony

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    Strength Electronics - Sony is a well-recognized and respected brand with consumers‚ and its products cover a wide spectrum of the entertainment and industrial markets Threats Electronics - new entrants are threatening sony’s position due to the industry shift from analog to digital technology. In the analog era‚ complicated functionality of electronics products was made possible through the combination of several complex parts‚ and Sony held a competitive advantage in the design and manufacture

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    Student

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    and motion sensing peripherals have shown rapid adoption‚ asseen earlier.3.   Target Market Expansion & Focused Advertising : Playstation 3 is not popularacross all demographics. In 2010‚ PS3 primary console female players were 9% and21% for males Wii takes away a huge chunk of the female population at 80% seeAppendix A.13). In order to capture this still underserved market‚ targeted marketdiversification‚

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    Virtual Reality

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    that helps them learn how to fly planes and drive their tanks. Virtual reality is not only used for learning‚ it is also for fun. There are all kinds of virtual reality games‚ some are still in progress and some are available on game boxes such as Wii. “Computer graphics have applied in producing “ADAM” (Animated Dissection of Anatomy for Medicine)‚ an extensive collection of two-dimensional anatomical drawings. The user can strip away the tissues layer by layer and cut away sections to give a

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    Blue Ocean Strategy

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    The core competence of the corporation. Harvard Business Review‚ 68 (3): 79–91. Kim‚ C. W.‚ & Mauborgne‚ R. (2004). Blue ocean strategy. Harvard Business Review‚ 82 (1): 76–84. Osterwalder‚ A. (2007‚ January 05). Nintendo ’s Blue Ocean Strategy: Wii. Retrieved from: http://businessmodelalchemist.com/blog/2007/01/nintendos-blue-ocean-

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    Youth and Technology

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    Children of today’s society are unbelievably overtaken by marvels of modern technology. More than ever before‚ technology influences young people‚ how they communicate‚ how they learn‚ and how they spend their time. Ranging from the Internet‚ the cell phone user‚ the video gamer‚ to the Ipod user‚ the youths of today have one. Children of today’s society have either one or all of these modern toys. Whether it is gaming‚ surfing the Internet‚ or talking on the cell phone‚ the youths today would

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    game prices very high‚ piracy is becoming more and more of a problem with Mod Chips being developed that allow for pirated games to be played on all consoles. In late 2005 Microsoft releases the X-Box 360.2 The following year Nintendo releases the Wii and Sony releases Playstation 3 and the problem of piracy still continues to this day. SWOT Analysis Industry strengths include well developed brand image for the leading three competitors. Each of the three leading competitors has successfully

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    Case Study 1

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    contest to prevent Hyponatremia and why?- Maybe limiting the water intake to 1 liter of water an hour or allowing other types of drinks that include sodium. 7) List and discuss Cannon’s Postulates; relate their relevance to the “Hold your Wee for a Wii” contest- Cannon’s Postulates are properties of homeostatic control systems in the body. 1. The nervous system has a role in preserving the “fitness” of the internal environment. The nervous system coordinates and integrates blood volume‚ blood osmolality

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    Sony’s Future Focus in the Video Game Industry The video game industry has gone through six generations of consoles‚ and the seventh is now underway with new consoles from Nintendo‚ Sony‚ and Microsoft. Atari led the first generation of the video game industry. They were able to create the first home video game Pong in 1972‚ and they were the first to develop the interchangeable cartridge and the joystick. The creation of the interchangeable cartridges allowed for third party independent video

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    Computer Ethics

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    these effects with some new virtual games such as wii fit‚ px90‚ and other games that promote active involvement. These video games use wireless and non-wireless connections for interactive gaming with a variety of programs with different fitness levels for different ages. Such video games are beneficial for muscle strength‚ cardio health‚ disease prevention and weight loss. http://www.livestrong.com/article/344104-what-are-health-benefits-from-wii-wii-fit/ On the other hand‚ there are video games

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    Video Games Are Good

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    Are Video Games of Any Good? In this 21st generation‚ video games are one of the most entertaining and one of the most popular ways to enjoy time. Video games are electronic human interactive games‚ which can be played in different types of consoles in a variety of ways. Have you ever thought about video games being beneficial? Or not just something which helps pass time or something that is a bad addiction? Video games are so popular in today’s world that‚ the video game business earns billions

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