STRATEGIC FINANCIAL MANAGEMENT Facebook Inc. Report Facebook was founded in February 2004 by Mark Zuckerberg‚ Dustin Moskovitz‚ Eduardo Saverin and Chris Hughes as a college networking website while they were University Students. On 4th October 2012 Mark Zuckerberg (CEO-Chairman) announced that Facebook have reached 1 Billion users worldwide‚ which makes it the largest social network on the planet. On May 2012 Facebook was listed on the NASDAQ stock exchange raising $16 billion. Giuseppe
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not a major contributor. 2) Application Installs Typically‚ the advertisers in the social games are other social game developers who want to promote their games‚ especially small companies. Companies which already have big player bases such as Zynga found this model helpful. While in Asia‚ because of its immature online advertising‚ advertising contributed a very limited part of revenue for social game companies. Virtual Goods Virtual goods sales allow users to purchase functional‚ decorative
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The Future of Social Media Thanks to the proliferation of the internet‚ social media has totally transformed the landscape through which users communicate with one another. With the constant advancements in technology‚ the potential that social media tools offer appear limitless. Before we explore what the future holds for social media‚ perhaps we should first define what latter really means. What is social media? Social Media basically refers to the use of web-based and mobile technologies
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Case Study: Facebook | Introduction Recently‚ the social networking sites are getting much more popular on the internet. They are playing a vital role in the way that individuals can easily create their own online profiles‚ construct their identities and help communicate with each other. Literally‚ there are many social networking sites worldwide; however‚ Facebook is the most well-known one since the number of its visitors is significantly increasing. Historically‚ Facebook was founded almost
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Is Facebook Disruptive? If So‚ How? Disruptive Innovation‚ Facebook What is the most terrible nightmare to users devoted to Facebook? Let’s think about disruptive innovation having been achieved by Facebook. Facebook subscribers of 0 person in 2004 became reached to 800 million people within 6 to 7 years. However‚ this is nothing more than start. It is expected that users will exceed 1‚000 million people in 2012 and be nearly equal to total populations of China or India. Facebook‚ which has
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Through successful acquisitions‚ Facebook has been able to not only maintain but enhance its service offerings to its users and advertisers. Facebook utilized several acquisitions to not only improve on or offer new services like its partnership with Zynga; but was also able to pilfer top talent from companies to implement in internal Facebook projects. This allowed Facebook to bypass new product development and increase diversification in its service offerings. Acquiring companies like Instagram also
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serious dysfunctions. A good example is the AWS. • In the cloud there are security issues and reliability issues. Hence‚ you need to make sure that you choose the most reliable service provider who will keep your information totally secure. During Zynga IPO they mentioned one of their main risks is dependence on AWS. • Storing information in the cloud could make your company vulnerable to external attacks and threats. • The organization loses control on operation and development as a third party
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to build (or rebuild) a culture‚ too. I outlined how organizations can do so successfully at any stage of a company’s life‚ and organizations with such cultures would do well to take note. As the article points out: Zynga has made efforts to change its ways. … Still‚ rivals say Zynga will have to do more to bolster its image‚ or risk losing its appeal as an employer at a time when resources are scarce. Zynga’s towering public valuation — a boon for investors — may only further dissuade recruits‚
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The global game industry will generate $60 billion in revenue for 2011‚ and is growing at 10% annually according to a new research report by industry analyst Colin Sebastian for RW Baird. That growth rate should see overall industry revenue hit $80 billion by 2014‚ but the some areas of the business will remain flat or even decline‚ while other areas will be growing at an annual rate of 15% to 20%. The growth areas that Sebastian sees are in online and mobile games‚ “driven primarily by downloadable
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Published Online: June 13‚ 2012 Published in Print: June 13‚ 2012‚ as Online Games Tapped by West Virginia to Improve Education Bits & Bytes Online Games Tapped by West Virginia to Improve Education Students love to play computer games‚ and the West Virginia Department of Education is tapping into that love through a website called Learn21. The site offers all kinds of games that help students in every grade level brush up on their studies. Fifth grade students in Dottie Pownall’s classroom
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