Preview

Aggressive Behaviour

Better Essays
Open Document
Open Document
1247 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Aggressive Behaviour
The Effects of Video Games and Violence

Over the century, video games have become quite an attraction among people of all ages and culture. A statistic showed that the age bracket for video gaming ranges from eight to forty year olds (Baran, 2012). With the advancement of technology, video games also have advancement in its realism and genres. The technologies allowed video games to become very sophisticated and realistic. This type of advancement had brought the Video gaming to a multi-billion dollar industry. However, with the level of realism, there are also negative affects to society. Since the creation of violent video games or “mature” games, there have been constant disputes whether or not if these games will increase violence in the player. Although, not all video games are graphic and violent in nature, some video games may promote skills such as motor coordination, learning, and creativity. Nevertheless, there are researches on the effects between video games and violence. The studies show concerns about the effect of violent video games on young people who play videogames excessively. However, it implores the question: Which comes first, can violent video games aggravate a player’s violent behavior, or does the player with violent tendencies is more susceptible to act out their violence through playing video games?
In order to understand the researches and debates, the word violence must be clearly define. There are many researches and debates that prove aggressive behavior in real life are a result of violence in video games, however, many disagree with this because researchers failed to define what violence is or why the types of games experimented with are considered violent. The perceptions on violence will differ from one person to another. For example, when the game Super Smash Bros. came out in the 20th century, there were many disputes if the game is violent. Even though the games consisted of fictional cartoon characters, the objective of

You May Also Find These Documents Helpful

  • Powerful Essays

    Final for Wr 122

    • 1967 Words
    • 8 Pages

    Rampage, shootings, killing, murder, blood, and gore are all things that people think of when they hear the words, “Video Game.” Video games have quickly taken on the role of being harmful too kids. Could this be true? Crime rates have been on the rise for the last five decades, so we must ask do video games have anything to do with this? Are video games destroying our children? Every time a school shooting happens people look for something to blame. Furthermore, in the more recent decades people have been blaming the violence of video games, for in these games you have weapons that you often use to kill people or other things with. These games have been said to be extremely graphic and aggressive and have many parents worried. However, after reading many essay’s including, “Art Form for the Digital Age,” by Henry Jenkins, and “Do Video Games Kill?” by Karen Sternheimer, I changed the way that I viewed video games. Before reading these essay’s, I felt as if video games had no other purpose but just to be aggressive, but now I see that video games are not all bad, for they are also a form of art, and art is not to blame for children being violent. Therefore, video games do have other purposes and are not completely bad for kids.…

    • 1967 Words
    • 8 Pages
    Powerful Essays
  • Good Essays

    This unhealthy obsessive addiction with violent video games has been seen as a growing influential factor to great violent behavior in children. Years have gone by and specialists have been observing and studying of the variety of health hazards that violent video games may cause on individuals. A large number test and observational studies have been proven to find the true effect of violent video games and how they influence aggressive behavior and thinking towards children of all ages. Violent video games such as Call of Duty and Grand Theft Auto are negatively affecting children, expected behavior by excessively cultivating violence, inappropriate language and sexual…

    • 888 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    In my most recent essay I wrote of the violence attributed to video games in light of various shootings and other tragedies that occurred in the past year or so. In this essay I argued that despite their violent content, video games are not completely to blame for acts of violence committed by children. Throughout this essay I tried to convince the reader by, first, establishing my own credibility with video games, then sharing my own experiences with violent games, and providing both empirical data and valuable insight from trusted sources.…

    • 1740 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they think that the violent will spill over into the real world. However, I strongly believe violent video games do not cause an increase in aggression in adolescents. In fact in many ways violent video games benefit the children that are playing them.…

    • 614 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Violent video games are a form of popular culture that is very controversial in the world today. Various professionals and the society members have argued over the issue of violent video games especially on how the games should be restricted or prohibited to limit their use among the youths. These controversial arguments about violent video games make this kind of popular culture an interesting and important topic for popular culture research. For instance, debates have risen over the use of graphic violence in the video games. Studies have indicated that the individuals who participate in playing video games are much likely to be addicted to the games. Moreover, the studies have indicated that the continued participation in violent video games results in individuals developing forms of aggressive behaviors in their real life situations. However, some opposing ideas have come up to indicate that the portrayal of severe aggressions among individuals is not related to video game violence. Further, some studies have also pointed out the exposure of individuals to the video games of violence have positive results, such as enhancing teamwork (Anderson, Gentile, & Buckley, 2008). Therefore, these various perspectives toward the popular culture of violent video games make this topic fascinating and interesting for study. Violent video games have become common in many societies and the games are blamed for various violent behaviors demonstrated by the youth.…

    • 3479 Words
    • 14 Pages
    Powerful Essays
  • Better Essays

    After review of the publication, Game On, a Harvard Health Letter, I discovered that the social and cultural ramifications of video games are of high debate upon many parents and adults. Games are played by people of all ages and sexes but the vast majority of “gamers” are teenage boys. This is worry some considering they are attracted to action games with bloodshed, violence and explicit content. In Grand Theft Auto, a best seller, the players sell drugs on the streets while shooting at gangs and buying prostitutes, what we in America consider violent behavior. Thirty years of research prove that media violence promotes aggressive behavior in young people however, due to the amount of additional underlying factors which can be ruled in such as substance abuse, cultural beliefs, abusive parents and innate personalities, it is very hard to establish a direct connection between the violence stemming from these games and other things. Through research of brain scans they have proven that thoughts of aggression and violent shooter games will activate the brain in a similar way however, directly showing a link to the games and violence in the real world has not yet occurred. Although some claim that games have real benefits it seems they are more so to promote aggressive behavior. With more and more people becoming addicted to the games, game “detox” has erupted to help the one in twelve young people affected by…

    • 2257 Words
    • 10 Pages
    Better Essays
  • Good Essays

    Violent Behavior Analysis

    • 650 Words
    • 3 Pages

    In this paper, Carnagey, Anderson, and Bushman hypothesize that the rise and popularity of violent video games are desensitizing people, especially children, leading them to have brash personalities which leads to real life violence. In their introduction, the authors state that over eighty-five percent of games contain some form of violence, and also cite an older paper stating that many games rated "E" are still considered too violent by parents. They also state that although there are quite a substantial amount of papers on the subject, they continue to cause debate or are seen as inconclusive. However, their goal with this test was to at link the desensitization of a person leading to violent behaviors due to the person playing video games.…

    • 650 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Final

    • 826 Words
    • 4 Pages

    The scientific debate over media violence effect “is basically over”. Researches are now shifting their attention to video games, which have exploded in popularity and are exploding with increasing brutality (Myers). Educational research shows that “video games are excellent teaching tools” (Myers). In 2007 the video-game industry celebrated its 35th birthday. Since the first video game in 1972, we have moved from Ping-Pong to splatter games. By the turn of the twenty-first century, Americans were purchasing some two hundred million games a year, and the average girl was playing six hours a week and the average boy twelve hours (Anderson). In the popular Grand…

    • 826 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Video Game Violence

    • 1399 Words
    • 6 Pages

    “If video games do increase violent tendencies outside the laboratory, the explosion of gaming over the past decade from 3.2 billion in sales in 1995 to $7 billion in 2003, according to industry figures, would suggest a parallel trend in youth violence. Instead, youth violence has been decreasing.” (Hoerrner 49). A video game is a game played by electronically manipulating images produced by a computer program on a television screen or display. Violence is behavior involving physical force intended to hurt, damage, or kill someone or something. Some video games have violent and mature content in them. People claim that the violence in video games can cause aggression in people. Others claim that the violence in video games has nothing to do with aggression in people. It is also argued that violence in video games has nothing to do with the rage already existing inside of people. Video games do not cause violence because gamers understand that video games are not real, that video games release daily frustration and are inspiring.…

    • 1399 Words
    • 6 Pages
    Good Essays
  • Good Essays

    Video games

    • 964 Words
    • 4 Pages

    The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they demand the government to regulate the sales of these games. However, I strongly believe violent video games do not cause an increase in aggression in adolescents and the forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless.…

    • 964 Words
    • 4 Pages
    Good Essays
  • Good Essays

    For the past 40 years, violent video games have been painstakingly researched and have been found to bear five very hard to argue points. These facts are that violent video games cause aggressive behavior and thinking patterns, increased psychological arousal, and the lack of a desire to help others around them (Anderson, 2003).…

    • 836 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Nowadays, it became a statement of good state, on the part of Bible thumpers and those who refer to themselves as “conservatives,” to think of violent video games as such that encourage young people to indulge in anti-social behavior. For instance, the article “Violent Video Games can Increase Aggression”, which is available on the website of American Psychological Association, implies that it is such games that result in more and more young Americans being deprived of understanding of what the concept of social integrity stands for: “Playing violent video games like Doom, Wolfenstein 3D or Mortal Kombat can increase a person's aggressive thoughts, feelings and behavior both in laboratory settings and in actual life”(APA, 2000). However, Video games do not make kids violent because violence is part of human nature and kids experience much more violence in school and near violence is symptomatic of larger cultural problems.…

    • 878 Words
    • 4 Pages
    Good Essays
  • Good Essays

    3D Printed Prosthetics

    • 633 Words
    • 2 Pages

    The intended purpose of a 3D printer is to print three dimensional objects such as cookware, prosthetics, clothing, and cars, using a one of three main methods. The methods are: stereolithography (SLA), fused deposition modeling (FDM), selective laser sintering (SLS). Uses for printed objects can include but are not limited to: prototyping, metal casting, architecture, education, healthcare, and entertainment/retail.…

    • 633 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Violent Video Games

    • 1014 Words
    • 5 Pages

    Video games with violent themes are a very large part of the American culture. Children and young adults spend an enormous amount of time playing video games in today’s world. It is a popular belief that video games cause violent behavior in children and young adults. There have been hundreds of studies to either prove or disprove the idea that violent video games cause violent action in real life. In my opinion, the link between violent games and the behavior problems seen in some of today’s youth is just not there. Many of the studies are inconclusive. The studies I have found that are not inconclusive, I find to have unanswered questions and missing variables.…

    • 1014 Words
    • 5 Pages
    Good Essays
  • Best Essays

    In 1972, the Surgeon General issued the following warning on violent TV programs: "It is clear to me that the causal relationship between televised violence and antisocial behavior is sufficient to warrant appropriate and immediate remedial action…there comes a time when the data are sufficient to justify action: that time has come” (Steinfeld, 1972). Since the time that video games began to dominate the market, media has been investigated as one of the major sources of malevolent behaviors in society. “In the years since this Surgeon General warning was issued, hundreds of additional studies have shown a link between violent media exposure and aggression”(Anderson& Bushman, 2002).Although this warning related to television, it is a wonder if these same negative effects could be present in the use of violent video games. With all of the violence occurring in and surrounding schools in this current day, it is possible that violent video games also have a negative effect on the behaviors and interactions of those who use them. In the following, we will discover three different reasons why violent video games have a negative effect on players. Although video games are touted as being responsible to the refinement and advancement of fine motor skills and creative thinking, there are some issues when it comes to violent video games. When compared with television, there are some overlapping concerns. There are some benefits to playing video games over television, however. While video games involve active play, television uses more passive interaction between the player and the media. Information is better transmitted when a person is actively involved with the media being used. For instance, most children would prefer to learn a new skill or…

    • 2000 Words
    • 8 Pages
    Best Essays