Over the century, video games have become quite an attraction among people of all ages and culture. A statistic showed that the age bracket for video gaming ranges from eight to forty year olds (Baran, 2012). With the advancement of technology, video games also have advancement in its realism and genres. The technologies allowed video games to become very sophisticated and realistic. This type of advancement had brought the Video gaming to a multi-billion dollar industry. However, with the level of realism, there are also negative affects to society. Since the creation of violent video games or “mature” games, there have been constant disputes whether or not if these games will increase violence in the player. Although, not all video games are graphic and violent in nature, some video games may promote skills such as motor coordination, learning, and creativity. Nevertheless, there are researches on the effects between video games and violence. The studies show concerns about the effect of violent video games on young people who play videogames excessively. However, it implores the question: Which comes first, can violent video games aggravate a player’s violent behavior, or does the player with violent tendencies is more susceptible to act out their violence through playing video games?
In order to understand the researches and debates, the word violence must be clearly define. There are many researches and debates that prove aggressive behavior in real life are a result of violence in video games, however, many disagree with this because researchers failed to define what violence is or why the types of games experimented with are considered violent. The perceptions on violence will differ from one person to another. For example, when the game Super Smash Bros. came out in the 20th century, there were many disputes if the game is violent. Even though the games consisted of fictional cartoon characters, the objective of