Preview

Popular Culture of Violent Video Games

Powerful Essays
Open Document
Open Document
3479 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Popular Culture of Violent Video Games
Popular Culture: Violent Video Games

Popular Culture: Violent Video Games Violent video games are a form of popular culture that is very controversial in the world today. Various professionals and the society members have argued over the issue of violent video games especially on how the games should be restricted or prohibited to limit their use among the youths. These controversial arguments about violent video games make this kind of popular culture an interesting and important topic for popular culture research. For instance, debates have risen over the use of graphic violence in the video games. Studies have indicated that the individuals who participate in playing video games are much likely to be addicted to the games. Moreover, the studies have indicated that the continued participation in violent video games results in individuals developing forms of aggressive behaviors in their real life situations. However, some opposing ideas have come up to indicate that the portrayal of severe aggressions among individuals is not related to video game violence. Further, some studies have also pointed out the exposure of individuals to the video games of violence have positive results, such as enhancing teamwork (Anderson, Gentile, & Buckley, 2008). Therefore, these various perspectives toward the popular culture of violent video games make this topic fascinating and interesting for study. Violent video games have become common in many societies and the games are blamed for various violent behaviors demonstrated by the youth. Violent video games have facilitated the learning of various attributes of popular culture. For instance, the exposure to video games of violence has led to the creation of attitudes among the users of the games in which they indicate that the games are desirable and preferred by many individuals in the society. The popular culture of video games that demonstrate the use of



References: Anderson, C. A., Gentile, D. A., & Buckley, K. E. (2008). Violent video game effects on children and adolescents: theory, research, and public policy. Oxford: Oxford University Press. Berger, A. A. (2002). Video games: a popular culture phenomenon. New Brunswick, N.J.: Transaction Publishers. Danesi, M. (2008). Popular culture: introductory perspectives. Lanham, Md.: Rowman & Littlefield. Gentilea, D. A. Lynchb, P. J. Linderc, J. R., & Walsh, D. A. (2004). The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Journal of Adolescence 27 (4) 5–22 Grossman, D. (1995). On killing: the psychological cost of learning to kill in war and society. Boston: Little, Brown. Lee, M. S. (2004). Effects of Video Game Violence on Prosocial and Antisocial Behaviors. Journal of young investigators 11(2). Retrieved from http://www.jyi.org/volumes/volume11/issue2/articles/lee.html Sheese, B. E., & Graziano, W. G. (2005). Deciding to defect: the effects of video-game violence on cooperative behavior. Psychological Science 16(5): 354-357. Sparks, G. G. (2010). Media effects research: a basic overview (3rd ed.). Boston, MA: Wadsworth. Storey, J. (2004). Cultural theory and popular culture: an introduction (3rd ed.). Harlow: Pearson Education. Wallace, J. (2011). Sociology: a global perspective (7th ed.). Belmont, CA: Cengage Learning.

You May Also Find These Documents Helpful

  • Powerful Essays

    References: Anderson, Craig A. (2004). “An update on the effects of playing violent video games,”Journal of Adolescence 27, 113–122.…

    • 1272 Words
    • 6 Pages
    Powerful Essays
  • Satisfactory Essays

    Anderson, Craig A. (2003). An update on the effects of playing violent video games. Retrieved October 5, 2010 from http://inst.eecs.berkeley.edu/~cs10/fa09/dis/02/extra/update_violence.pdf…

    • 905 Words
    • 4 Pages
    Satisfactory Essays
  • Powerful Essays

    Cited: Anderson, Craig A. “Violent Video Games: Myths, Facts, and Unanswered Questions.” Psychological Science Agenda. American Psychological Association, Oct. 2003. Web. 16 Nov. 2009. <http://www.apa.org/science/psa/sb-anderson.html>.…

    • 1537 Words
    • 7 Pages
    Powerful Essays
  • Better Essays

    In the United States video games and violence have become synonymous to each other. Some of the most popular games today tend to be the most violent. This has brought up the issue of video game violence and its relation to adolescent violence. Many argue that video game violence primes anger and aggressive thoughts in the individual using them. But research and proof of this argument has been limited, inconclusive, or contradictory which has brought up debate over the issue. Two scholarly research articles, “Video Games and aggressive thoughts, feelings, and behavior in the laboratory and in life.” by Craig A Anderson and Karen E Dill and “Video Games and Youth Violence: A Prospective Analysis in Adolescents” by Christopher J Ferguson, published in 2000 and 2010 respectively, debate this topic and discuss the psychological effects of violent video games on the user. The article by Anderson and Dill asserted that video game exposure increased aggressive traits long-term and short-term while the research article by Ferguson made the claim that outside conditions and factors such as personality traits, family environment, and depressive symptoms far better indicated increased aggression or youth violence than violent video game play. Both articles conducted their own studies in attempts to measure the correlation between video game violence and aggression level. However, Ferguson’s article had a more complete argument, accounting for more outside third variables, expanding upon data from previous conducted studies, and counter-arguing opposing studies and evidence against video game violence. Overall Ferguson’s article provided a stronger argument against video games causing violence and aggression, drawing upon more references and evidence, counter-attacking and pointing out flaws of previous research conducted, and analyzing numerous other factors.…

    • 1577 Words
    • 7 Pages
    Better Essays
  • Good Essays

    The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they think that the violent will spill over into the real world. However, I strongly believe violent video games do not cause an increase in aggression in adolescents. In fact in many ways violent video games benefit the children that are playing them.…

    • 614 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Gentile, Douglas A. et al. "The Effects of Violent Video Game Habits on Adolescent Hostility, Aggressive Behaviors, and School Performance." Journal of Adolescence 27 (2004): 18-20. Print.…

    • 2619 Words
    • 11 Pages
    Powerful Essays
  • Better Essays

    A problem challenging the world today is the scientific linkage to video games and violence in today’s youth. As the mother of a pre-teen boy I chose to investigate the surrounding evidence to educate myself and my peers on this seemingly growing problem which I believe connects violent game play with youth aggression. I hope to learn whether or not the games put out on today’s market need to be removed from the shelves and furthermore, I would like to know if they are teaching the children the wrong things and corrupting their minds at early ages.…

    • 2257 Words
    • 10 Pages
    Better Essays
  • Good Essays

    Final

    • 826 Words
    • 4 Pages

    The scientific debate over media violence effect “is basically over”. Researches are now shifting their attention to video games, which have exploded in popularity and are exploding with increasing brutality (Myers). Educational research shows that “video games are excellent teaching tools” (Myers). In 2007 the video-game industry celebrated its 35th birthday. Since the first video game in 1972, we have moved from Ping-Pong to splatter games. By the turn of the twenty-first century, Americans were purchasing some two hundred million games a year, and the average girl was playing six hours a week and the average boy twelve hours (Anderson). In the popular Grand…

    • 826 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Video Game Violence

    • 1399 Words
    • 6 Pages

    “If video games do increase violent tendencies outside the laboratory, the explosion of gaming over the past decade from 3.2 billion in sales in 1995 to $7 billion in 2003, according to industry figures, would suggest a parallel trend in youth violence. Instead, youth violence has been decreasing.” (Hoerrner 49). A video game is a game played by electronically manipulating images produced by a computer program on a television screen or display. Violence is behavior involving physical force intended to hurt, damage, or kill someone or something. Some video games have violent and mature content in them. People claim that the violence in video games can cause aggression in people. Others claim that the violence in video games has nothing to do with aggression in people. It is also argued that violence in video games has nothing to do with the rage already existing inside of people. Video games do not cause violence because gamers understand that video games are not real, that video games release daily frustration and are inspiring.…

    • 1399 Words
    • 6 Pages
    Good Essays
  • Better Essays

    Gentile, D., Lynch, P., Linder, J., Walsh, D. (2004) The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Retrieved November 11, 2006, from www.psychology.iastate.edu…

    • 1748 Words
    • 7 Pages
    Better Essays
  • Best Essays

    Violence In Video Games

    • 2444 Words
    • 10 Pages

    (2011). Video games and youth violence: A prospective analysis in adolescents. Journal of Youth and Adolescence, 40(4), 377-391. Retrieved from http://search.proquest.com/docview/858659823?accountid=35812…

    • 2444 Words
    • 10 Pages
    Best Essays
  • Good Essays

    Violent Video Games

    • 1014 Words
    • 5 Pages

    Video games with violent themes are a very large part of the American culture. Children and young adults spend an enormous amount of time playing video games in today’s world. It is a popular belief that video games cause violent behavior in children and young adults. There have been hundreds of studies to either prove or disprove the idea that violent video games cause violent action in real life. In my opinion, the link between violent games and the behavior problems seen in some of today’s youth is just not there. Many of the studies are inconclusive. The studies I have found that are not inconclusive, I find to have unanswered questions and missing variables.…

    • 1014 Words
    • 5 Pages
    Good Essays
  • Better Essays

    Cultivation Theory

    • 1394 Words
    • 6 Pages

    The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. (n.d.). Retrieved from http://74.125.155.132/scholar?q=cache:COTlWQC8PTwJ:scholar.google.com/+video+game+violence+vs+children&hl=en&as_sdt=0,5…

    • 1394 Words
    • 6 Pages
    Better Essays
  • Powerful Essays

    As we enter the 21st Century, video games are becoming more popular each and everyday. People of all ages can and do enjoy video games as a way to spend there free-time. These games allow the player to live in the game whether it's about sports or a role playing game. The problem with the video games in the market is that they are becoming too violent in some people's minds. Also, many of these violent video games are being advertised and directed to America's children. This is my question for America; can video games influence violence and aggression in children? In this paper, I will include American's view on this issue, what tests have shown and what the video game industry has to say about this accusation.…

    • 1242 Words
    • 5 Pages
    Powerful Essays
  • Best Essays

    Gentile, D. A., Lynch, P., Linder, J. & Walsh, D. (2004). The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Journal of Adolescence, 27, 5-22.…

    • 2995 Words
    • 12 Pages
    Best Essays