Preview

ESRB’s Rating System for Video Games

Powerful Essays
Open Document
Open Document
1537 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
ESRB’s Rating System for Video Games
Habit of Writing
Research Essay
ESRB’s Rating System for Video Games
Since 1994, the Entertainment Software Rating Board (ESRB) has been issuing ratings to all video games produced. They have done this in order to inform gamers and parents about the content that is included in the game. They have created a system of rating that contains a letter grade for the certain section that the game falls under. Along with the letter grades, the ESRB has also designed a system that specifically points out what led to that letter grade. Lastly, there is an ongoing debate whether or not the ESRB is accurately grading the games and not just stereotyping each one based on the games content.
When the ESRB was created, they set out to provide an accurate grading system for game developers. Their first step was creating their letter (or rating) symbols. At first there were only five ratings: early childhood (EC), kids to adults (KA), teen (T), mature (M), and adults only (AO). In addition to these five, the ESRB created a rating pending (RP) rating for demos or pre-releases of games that were unfinished or ones that had not yet been released to the public. Games with an early childhood (EC) rating contain content that is considered suitable for children 3 years old or younger. Generally, games with this rating contain no material that parents would find inappropriate. Games with an EC rating are specifically intended for young children and are usually educational in nature. The next rating, kids to adults (KA), contained content that was meant for anyone who was age 6 or older. Games under this rating contained titles that appealed to people of all ages and tastes. Usually, games with this rating contain minimal violence, comic mischief, or some form of crude language. This rating however was replaced with the everyone (E) rating in the beginning of 1998. Next came the ESRB’s teen (T) rating, which contains games with content that may be considered unsuitable for anyone under 13



Cited: Anderson, Craig A. “Violent Video Games: Myths, Facts, and Unanswered Questions.” Psychological Science Agenda. American Psychological Association, Oct. 2003. Web. 16 Nov. 2009. <http://www.apa.org/science/psa/sb-anderson.html>. Entertainment Software Rating Board. Entertainment Software Association, 2009. Web. 13 Nov. 2009. <http://www.esrb.org/ratings/ratings_guide.jsp>. United States. Cong. Senate. Federal Trade Commission. Marketing Violent Entertainment to Children. Report to Congress. April 2007. “Video Games: Reading the Ratings on the Games People Play.” Federal Trade Commission Consumer Alert. FTC, June 2006. Web. 16 Nov. 2009. <http://www.ftc.gov/bcp/edu/pubs/consumer/alerts/alt154.pdf>.

You May Also Find These Documents Helpful

  • Satisfactory Essays

    Parental advisory is a big part of these games. In this new generation of video games, players can blow up enemies and rip them apart. Games are so realistic that some children think its reality and its okay to act outside. The gaming industry isn’t trying to make kids commit crimes but show the artistic view point of what the creator’s vision is.…

    • 864 Words
    • 4 Pages
    Satisfactory Essays
  • Powerful Essays

    McCormick, M., 2001. (2001). “Is it wrong to play violent video games?” Kluwer Academic Publishers. 227-287.…

    • 7776 Words
    • 32 Pages
    Powerful Essays
  • Powerful Essays

    The title of this source of information is The Entertainment Software Rating Board ESRB, an official organization website that rates every game. You can get all the ratings for each game, they break down what all the ratings mean, who rate these video games, how they reached their rating. You can also search up games that you are looking into buying. These ratings come with an age group on who should be playing these video games. It also will tell you if there is an age restriction on who can actually buy the video game with a certain rating.…

    • 1689 Words
    • 7 Pages
    Powerful Essays
  • Satisfactory Essays

    The video game industry is a multibillion dollar a year industry, so it isn't hard to understand why they go through great strides to protect their image. They provide entertainment to all ages, genders, nationalities, and ethnicities. Contrary to the opinions of the industries opponents, video games are not destroying our youth, they challenge, educate, and provide an escape from an oppressive world.…

    • 642 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Examples Of A Scapegoat

    • 1046 Words
    • 5 Pages

    The Rating system has two formats the ESRB and the MPAA the ESRB is for video games the MPAA being for the movies. But when it comes to violence and you blame the video game they have a great rating system that parents should be paying attention to before they buy their kid the newest video game out there. Now about 87% of parents are aware of these rating systems but only 61% of parents check the rating on the game…

    • 1046 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Video game consoles have made their way into the households and hearts of millions of people all around the world. New games of all different genres are continually being produced and bought by consumers from every inch of the globe, only becoming more popular as time goes on. Throughout the past couple of years technology as a whole has been on a drastic up rise. With continuous breakthroughs in the technological field the video game industry has been able to flourish into its current state. Companies now days are able to produce more and more realistic like gaming experiences. These life-like graphics and visual effects put the gamer right in the action, bringing joy to many while enraging numerous others. The way in which one views and understands the game’s contents is the way in which one perceives the video game. More often than not parents, who do not play video games, tend to focus on the negative aspects of the game, namely violence. The parents who are buying the video games for their children see only the cruelty and disgusting features making up only part of the whole. Most avid gamers would agree with the above statement, arguing the blood and gore is just a small part of the many aspects of some video games that complement the other components such as graphic quality and plot. The way in which one perceives an individual video game more often than not depends on whether or not the person is a gamer. The way in which some people perceive video games angers me because it seems as though they are over looking the big picture and viewing the game with a pessimistic point of view. By doing this, those people are doing themselves and the creators of games an injustice.…

    • 1476 Words
    • 6 Pages
    Good Essays
  • Good Essays

    Video Games Cause Violence

    • 1009 Words
    • 5 Pages

    When the game Mortal Kombat was first released in 1992 and the sudden implement of major blood and violence was seen in the gaming industry many people began to complain because anyone could pick up this game without knowing what they were going to see. This led to the implement and creation of a rating system for video games just like the movies which categorized games with letters and was mandatory for all games to have a rating. The simple ratings are ‘E” for everyone, “T’ for teen and “M” for mature. When purchasing a game that is not suitable for the age a parent has to be present with the child in order for it to be purchased. Many parents still blame video games for exposing their children to violence when their the ones buying it for them and not even checking the game to see of it s safe for their children. The media has focused on these very few games that involve violence and has made them the face of video games without even taking notice of the countless innocent games that are still available.…

    • 1009 Words
    • 5 Pages
    Good Essays
  • Satisfactory Essays

    Now I know parents think “Oh my goodness this game is too violent!” but that all depends of the person. Ratings were created to tell you what age group they recommend the game to. If you’re the one buying it it should not matter all long as you’re okay with it. “Shut up and take my money” this is a quote from the extremely funny Philip J. Fry for hit show Futrama, this quote was used because in the show fry hears about all the wonderful things of the iPod and runs to get on, before the sales clerk and even say anything fry says “Shut up and take my money.”. This is how it works with Teens, no one cares that the game has an E rating or an M rating, If the game looks fun they just want you to ‘shut up and take their money”.…

    • 530 Words
    • 3 Pages
    Satisfactory Essays
  • Powerful Essays

    Video Game Censorship

    • 2487 Words
    • 10 Pages

    Not everyone is aware of the battle with video game censorship. Since the dawn of video games they have done nothing but progress. Must people remember when Pong and Frogger was released. You walk into the store today and you see games such as Grand Theft Auto and World of War Craft. Video games have definitely evolved since they were created, and as technology progresses the games will follow. Since there has been such a big spike in technology and the kinds of games that are being produced censorship has become a big issue. As games made for adults and mature audiences are produced there will always be an opportunity for younger children to get a hold of these games and play them. There are many concerns with these odds and it can be a scary thing for parents as they want their children to be raised with proper values and morals.…

    • 2487 Words
    • 10 Pages
    Powerful Essays
  • Powerful Essays

    Berger, A. A. (2002). Video games: a popular culture phenomenon. New Brunswick, N.J.: Transaction Publishers.…

    • 3479 Words
    • 14 Pages
    Powerful Essays
  • Good Essays

    Video games around the world have become immensely popular, a multi-billion dollar industry. An industry which revolves around the wants and desires of children and teens. An industry with a creation of unique entertainment like no other. An industry that continues to grow rapidly. Hours and hours are spent each day by youths playing these games, but are they really good for them? Are they educational? Games which educate a child’s mind exist but they wouldn’t be as popular as your top seller shooting game. Nowhere even close. Here I am today to tell, to inform, and to enlighten parents on the dangers of letting your child play these violent games.…

    • 557 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Paper

    • 1958 Words
    • 8 Pages

    All video games are given a set rating based on content by the ESRB. These games are rated from eC(Early Childhood) to Ao(Adults Only. Although the focus of studies on violent video games is normal focused on young gamers, 18 years of age and younger, they only make up a small portion of the gaming population. Only 32% of gamers are18 years old or younger. The 32% of the gamers that are focused on during these studies are not allowed to purchase games with M or Ao ratings without parental consent. The 89% of parents that are present during the purchasing of video games not only allow their children to buy, but play the same games that they find disturbing for the extreme amount of blood, violence, and death featured in these games.…

    • 1958 Words
    • 8 Pages
    Powerful Essays
  • Better Essays

    Violence & Video Games

    • 2243 Words
    • 9 Pages

    It's a tireless task parents have keeping their kids safe. Graphic TV programs, sexually explicit magazines and alcohol all must be kept out of reach. Unfortunately, parents must add another pop culture challenge to their list: video games. A recent study by the American Academy of Pediatrics (AAP) shows that more than 90 percent of parents don't monitor ratings on the video games played by their kids. Many are unaware that a ratings system for video games even exists, and children probably know more about the rating system than their parents do. Worse yet, parents may not know that the content of certain games could affect the social and emotional development of their child, and may even be hazardous to children's health.…

    • 2243 Words
    • 9 Pages
    Better Essays
  • Satisfactory Essays

    John comes home from school everyday, does his homework and plays call of duty. Later he grow up and shoots up a school. An 18 year old man killed 9 people in Munich, Germany, however he was a fan of first person shooters. The video game rating system should be higher for more mature games because video games have effects on child development, kids are more likely to commit federal crimes, and parents don't care what their children play anymore.…

    • 80 Words
    • 1 Page
    Satisfactory Essays
  • Good Essays

    Are videogames bad?

    • 1021 Words
    • 5 Pages

    Videogames are more than fictional stories full of death and violence, there are many kinds of videogames, each with their ESRB (Entertainment Software Rating Board) rating. According to the content there are 7 ratings in total, the first is “Early Childhood” (EC) which is used when the videogames are suitable for ages 3 and older, because they don’t contain material that could be inappropriate for parent, also, there is “Everyone” (E) which may be suitable for years 6 and older; the games in this category contain minimal violence and usage of mild language. “teen” (T) is used for ages 13 and older, even though these games contain violence and crude humor, they have minimal blood and strong language, whereas, “M” (mature) contain blood, sexual content and violence, and it’s for ages 17 and older. “Adults Only” (AO) games are quite scarce, but contain scenes of intense violence, graphic and sexual content; these games are only suited (as the rating states) for people over 18 years…

    • 1021 Words
    • 5 Pages
    Good Essays