Preview

The Legality, Morality, and Social Responsibility of the Violent Video Games Industry

Powerful Essays
Open Document
Open Document
7776 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
The Legality, Morality, and Social Responsibility of the Violent Video Games Industry
Nova Southeastern University
Wayne Huizenga Graduate School of Business & Entrepreneurship

Assignment for Course: MGT5015 - Legal, Ethical and Social Value of Business

Submitted to: Dr. Stephen C. Muffler, J.D., LL.M Dr. Frank J. Cavico, J.D., LL.M

Alberto LinaresN#Address City, FL Zip954-253-0035 | Amanda MillerN#AddressCity, FL Zip954-309-4652 | Vanessa NavarreteN#AddressCity, FL Zip561-214-2521 | | | | | | | Gabriel PlazaN#AddressCity, FL Zip954-449-5765 | David VeraN012505756361 NW 173 St.Miami, FL 33015305-984-6545 | |
Submitted by:

Date of Submission: September 6, 2011

Title of Assignment: Integrating Values - The Legality, Morality, and Social Responsibility of the Violent Video Games Industry.

CERTIFICATION OF AUTHORSHIP: I certify that I am the author of this paper and that any assistance I received in its preparation is fully acknowledge and disclosed in the paper. I have also cited any sources from which I used data, ideas of words, whether quoted directly or paraphrased. I also certify that this paper was prepared by me specifically for this course.

Student Signature: ___________________________ Alberto Linares

Student Signature: ___________________________ Amanda Miller

Student Signature: ___________________________ Vanessa Navarrete

Student Signature: ___________________________ Gabriel Plaza

Student Signature: ___________________________ David Vera

*******************************************

Instructor’s Grade on Assignment:
Instructor’s Comments:

Integrating Values - The Legality, Morality, and Social Responsibility of the Violent Video Games Industry
Alberto Linares, Amanda Miller, Vanessa Navarrete, Gabriel Plaza, and David Vera
Nova Southeastern University
September 6, 2011

Table of Contents Abstract 3 Introduction 4 Purpose 4 Background 4 Legal Section 4 Introduction to Legal Section 4 Statement of Relevant Legal Principles and Rules of



References: Albuquerque, N.M. 2006. Lawsuit Blames ‘Grand Theft Auto’ for Murders on Newsman’s Ranch. Fox News. Retrieved from http://www.foxnews.com . Becker-Oslen, Karen L. & Norberg, Patricia A. 2010. Caution, Animated Violence. American Academy of Advertising. 4, 83-94. Cavico, Frank J. and Mujtaba, Bahaudin G., 2008 Cavico, Frank J Definition of UTILITARIANISM. (2011) Retrieved August 6, 2011, from http://www.merriam-webster.com/dictionary/utilitarianism ESRB (2011) List of best-selling video games (n.d). Retrieved from http://en.wikipedia.org/wiki/List_of_best-selling_video_games Martin, E (2011) McCormick, M., 2001. (2001). “Is it wrong to play violent video games?” Kluwer Academic Publishers. 227-287. Video game controversy (n.d.) Retrieved on August 1st, 2011, from http://en.wikipedia.org/wiki/Video_game_controversy Wadington, David I Winslett, R (2011). 72 Percent of American Households Play Games (The Rest Are Probably Liars). Retrieved on August 1st, 2011, from http://www.joystickdivisio n.com/2011/07/72_percent_of_american_househo.php

You May Also Find These Documents Helpful

  • Good Essays

    MGT5015 Term Paper

    • 6822 Words
    • 19 Pages

    The video game industry is a billion dollar market that has revolutionized American culture. Since 1947 with the invention of the first electronic game called the Cathode-Ray Tube Amusement Device (Cohen, 2012), video games has become an American phenomenon and coupled with decades of technological innovations and a changing society, today, there are more than 100 million games making the video game industry approximately $67 billion a year (Gaudiosi, 2012). Once considered harmless fun, video games increased exponentially in popularity and became very much part of America pop culture.…

    • 6822 Words
    • 19 Pages
    Good Essays
  • Satisfactory Essays

    * Douglas A. Gentile and Craig A. Anderson, from “Do Video Games Lead to Violence?” Violent Video Games: The Newest Media Violence Hazard, (Praeger, 2003).…

    • 385 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    The Blame Game Anaylisis

    • 658 Words
    • 3 Pages

    Violent video games have been blamed for school shootings, increases in bullying, and violence toward women. Critics argue that these games desensitize players to violence, reward players for stimulating violence, and teach children that violence is an acceptable behavior. Although critics believe this to be true, there are some people who believe otherwise such as Roger Pilon, who expressed his thought and ideas on the matter in an article he wrote that appeared in the Denver Rocky Mountain News paper on May 9, 1999, entitled “The Blame Game”. In this article he elaborated on the issue of video-game creators being held liable for for the crime that are committed today especially among the youth, for example the Littleton tragedy. Pilon speaks on how not only video game makers, but the media in general all have the right to create and advertise whatever they want by way of the Constitution and the only person who should be blamed and punished for a crime is the direct person who committed the crime. This is revealed by way of the audience Pilon intends to reach through his article which is law enforcers, and parents of video game players all to say that its not the video games that is causing the crime but its the individual.…

    • 658 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Final for Wr 122

    • 1967 Words
    • 8 Pages

    Rampage, shootings, killing, murder, blood, and gore are all things that people think of when they hear the words, “Video Game.” Video games have quickly taken on the role of being harmful too kids. Could this be true? Crime rates have been on the rise for the last five decades, so we must ask do video games have anything to do with this? Are video games destroying our children? Every time a school shooting happens people look for something to blame. Furthermore, in the more recent decades people have been blaming the violence of video games, for in these games you have weapons that you often use to kill people or other things with. These games have been said to be extremely graphic and aggressive and have many parents worried. However, after reading many essay’s including, “Art Form for the Digital Age,” by Henry Jenkins, and “Do Video Games Kill?” by Karen Sternheimer, I changed the way that I viewed video games. Before reading these essay’s, I felt as if video games had no other purpose but just to be aggressive, but now I see that video games are not all bad, for they are also a form of art, and art is not to blame for children being violent. Therefore, video games do have other purposes and are not completely bad for kids.…

    • 1967 Words
    • 8 Pages
    Powerful Essays
  • Powerful Essays

    In my most recent essay I wrote of the violence attributed to video games in light of various shootings and other tragedies that occurred in the past year or so. In this essay I argued that despite their violent content, video games are not completely to blame for acts of violence committed by children. Throughout this essay I tried to convince the reader by, first, establishing my own credibility with video games, then sharing my own experiences with violent games, and providing both empirical data and valuable insight from trusted sources.…

    • 1740 Words
    • 7 Pages
    Powerful Essays
  • Satisfactory Essays

    Introduction: According to certain people, violent video games should be banned; they feel that they are the reason of today’s violence amongst children. But I strongly disagree with them. Like movies, music and any other form of art, video games are there to entertain people and enjoy, not confine. What most people fail to realize today, is that the video game industry, similar to the film industry, is well controlled with a strict code of parental guidelines already in place. Just because video games show violence does not mean they should be banned. Video games bring many benefits such as: increasing self-esteem, reducing pain, encouraging teamwork and it’s beneficial to the economy.…

    • 619 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Video Games Cause Violence

    • 1009 Words
    • 5 Pages

    Video games have always been a great landmark in the history of the human race and how great and advanced they’ve become since their creation. Video games also have their own timeline and certain points in time in which major controversy has arisen. Newscasters have made full reports on how video games are the major contributor to thoughts and actions of violence in the minds of all who have purchased them, either being adults and all the way down to children of all ages. Even though newscasters and reporters may be seen as respected and credible sources this topic has always pinned video games as the culprit but they were never the ones to blame.…

    • 1009 Words
    • 5 Pages
    Good Essays
  • Better Essays

    Violence & Video Games

    • 2243 Words
    • 9 Pages

    Cited: Carey, Benedict. "Studying the Effects of Playing Violent Video Games." The New York Times: Science. New York Times Company, 11 Feb. 2013. Web. 1 May 2013. .…

    • 2243 Words
    • 9 Pages
    Better Essays
  • Good Essays

    Halo, Call of Duty, and Gears of War are just three of many grossly popular video games today, and they have one main thing in common: violence. Whether one is shooting down Nazi soldiers on the beaches of Normandy or sawing apart Locust drones on the planet Sera with his or her lancer, one is engaging in extremely violent video-game action, and probably having a lot of fun doing so. With the rapid growth of intensely violent games, parents and politicians across the nation have begun to protest against violence in video games and have even gone as far as to say it is the cause of violence in America’s youth. Is this really true? Are video games the problem? Just like the rock and roll movement of the 1950’s being blamed for youth delinquency,…

    • 1941 Words
    • 8 Pages
    Good Essays
  • Powerful Essays

    My Beliefs and Values

    • 1312 Words
    • 6 Pages

    National Association of Social Workers (2009) Code of Ethics of the National Association of Social Workers. Retrieved December 14, 2009, from www.socialworkers.org/pubs/Code/code.asp…

    • 1312 Words
    • 6 Pages
    Powerful Essays
  • Better Essays

    The Ethics of Video Games

    • 1322 Words
    • 6 Pages

    Computer games or video games started out as innocent, family games that were rarely ethically questioned; but in today’s world video games have become a factor in many murders, such as the Sandy Hook Elementary shooting. Due to games influencing people to commit these wrong doings, game designers need to think more of how a game is ethically right and less of how it would be more addicting; I’m not saying they shouldn’t make games addicting, I’m just stating that game companies can focus more on moral standards when creating their product. The question, who is more accountable for recent violence, the players or the designers; or is it the coders or the designers? In the video game industry, code is the source of video games, thus it is the source of morality and ethics; but without players, video games’ morality is just “potentiality” (The Ethics of Computer Game Design, 1). The players are, in my opinion, the ones most accountable for the extreme violence from playing video games.…

    • 1322 Words
    • 6 Pages
    Better Essays
  • Powerful Essays

    Video Games Cause Violence

    • 1943 Words
    • 8 Pages

    Violent video games are gaining popularity around the world and are causing more and more problems among teen violence. Seventy-seven percent of people between ages 14 and 18 who took place in a survey reported that they play fighting or shooting games sixty-seven percent of the total time that they play games. Rashawn Blanchard, author of “Video Games Do Not Cause Violence”, stated “violence in video games simply helps players find release from the frustrations in their daily lives.” The survey also supported this with most people saying that it is just a game and that they play it to release their anger on something fake that cannot hurt anyone in the real world. They say it all depends on the person though; everyone is different and react to things differently. Younger players would be more influenced by the games, while older players would know what is fake and real.…

    • 1943 Words
    • 8 Pages
    Powerful Essays
  • Powerful Essays

    Video Game Violence

    • 877 Words
    • 4 Pages

    The claim that video games deteriorate prosocial behavior and promote malevolent acts is prevalent in the American media and is emphatically preached by big names like Mitt Romney and Dr. Phil.1 This school of thought began in “1983 when U.S. Surgeon General C. Everett Koop implicated violent video games as a leading cause of family violence.”2 More recent research indicates that 90% of parents do not check ratings on video games before purchase so this violence is easily accessible.3 These games stimulate many psychological variables, such as aggressive schema, and even stimulate mechanic variables, heart rate, so a player is fully enthralled in the experience and ready to be conditioned.4 With the player ready to be conditioned, the content of the game comes into play. In prevalent “M” rated games there is often highly aggressive material that psychologically arouses the player while at the same time destroying prosocial behavior.5 This is because in these violent games, such as GTA and Saint’s Row, players are allowed to relive these morally repulsive acts over and over until it becomes…

    • 877 Words
    • 4 Pages
    Powerful Essays
  • Powerful Essays

    It Social and Ethical Iisu

    • 1657 Words
    • 7 Pages

    ‰ In the U. S. the average 2 – 17 year old child play video…

    • 1657 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    Some people think, ‘Violent video games should be banned because they influence the young minds of our generation and that they will bring cruelty and death among thee by doing indescribable acts of scandalous crime, thieving from innocent people and slaughtering their own kind in the most horrendous, grim and horrific ways that man could ever possibly imagine!’ Not true. In fact, psychologists are still unsure whether violent video games share a link with crime. Even if they did have a connection, the person who…

    • 813 Words
    • 4 Pages
    Good Essays