Preview

The Blame Game Anaylisis

Good Essays
Open Document
Open Document
658 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
The Blame Game Anaylisis
The Blame Game analysis

Violent video games have been blamed for school shootings, increases in bullying, and violence toward women. Critics argue that these games desensitize players to violence, reward players for stimulating violence, and teach children that violence is an acceptable behavior. Although critics believe this to be true, there are some people who believe otherwise such as Roger Pilon, who expressed his thought and ideas on the matter in an article he wrote that appeared in the Denver Rocky Mountain News paper on May 9, 1999, entitled “The Blame Game”. In this article he elaborated on the issue of video-game creators being held liable for for the crime that are committed today especially among the youth, for example the Littleton tragedy. Pilon speaks on how not only video game makers, but the media in general all have the right to create and advertise whatever they want by way of the Constitution and the only person who should be blamed and punished for a crime is the direct person who committed the crime. This is revealed by way of the audience Pilon intends to reach through his article which is law enforcers, and parents of video game players all to say that its not the video games that is causing the crime but its the individual.

Through out the article Pilon consistently refers back to the law and how the law is handled. He also mentions how law enforcers make the attempt to reduce crime hence the reason for blaming violent video games. He says there are two basic ways we handle crime through law. We try to reduce risks through regulatory restrictions law, and after an incident we hold those responsible legally, criminally, and civilly, to pay for their losses. He goes on to explain how the treat punishment will guide someone to adjust their behavior and actions, but that is not always so. Pilon then goes on to explain how the media is being held accountable by law enforcers for this that indirectly implicated in an incident.

You May Also Find These Documents Helpful

  • Good Essays

    MGT5015 Term Paper

    • 6822 Words
    • 19 Pages

    This has resulted in video game impacting American politics, television, pop music and Hollywood. However, in the past decade, there have been countless controversies surrounding the production of video games, especially games of a violent nature such as the very popular “Grand Theft Auto” and "Need for Speed" that are marketed to children and teenagers. The controversy lies on the matter of responsibility—specifically, are marketers and video games producers responsible for the contents of video games or are parents responsible for ensuring their adolescent children do not have access to games made for mature audiences. Through an objective examination of the legal, moral, and social responsibility of producing violent video games, this paper will present a thorough analysis of both sides of the debate on the matter.…

    • 6822 Words
    • 19 Pages
    Good Essays
  • Satisfactory Essays

    * Douglas A. Gentile and Craig A. Anderson, from “Do Video Games Lead to Violence?” Violent Video Games: The Newest Media Violence Hazard, (Praeger, 2003).…

    • 385 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Final for Wr 122

    • 1967 Words
    • 8 Pages

    Rampage, shootings, killing, murder, blood, and gore are all things that people think of when they hear the words, “Video Game.” Video games have quickly taken on the role of being harmful too kids. Could this be true? Crime rates have been on the rise for the last five decades, so we must ask do video games have anything to do with this? Are video games destroying our children? Every time a school shooting happens people look for something to blame. Furthermore, in the more recent decades people have been blaming the violence of video games, for in these games you have weapons that you often use to kill people or other things with. These games have been said to be extremely graphic and aggressive and have many parents worried. However, after reading many essay’s including, “Art Form for the Digital Age,” by Henry Jenkins, and “Do Video Games Kill?” by Karen Sternheimer, I changed the way that I viewed video games. Before reading these essay’s, I felt as if video games had no other purpose but just to be aggressive, but now I see that video games are not all bad, for they are also a form of art, and art is not to blame for children being violent. Therefore, video games do have other purposes and are not completely bad for kids.…

    • 1967 Words
    • 8 Pages
    Powerful Essays
  • Better Essays

    Critique Paper

    • 997 Words
    • 4 Pages

    In the essay, “Do Video Games Kill?” Karen Sternheimer takes on the topic of media’s influence on teen and adolescent violence in America. She focuses primarily on video games, particularly the recently popular “first-person shooter” games (p. 204). With the debate still raging on, there is a history that reflects the same problematic issues that we face today. Sternheimer follows this debate through many topics, but the encompassing theme is that there are many underlying issues that are not being addressed due to the acute focus on a media outlet such as video games.…

    • 997 Words
    • 4 Pages
    Better Essays
  • Good Essays

    In the past 20 years society has fallen victim to mass murders perpetrated by children, even though overall crime is down. In order to better understand this; social scientists are conducting studies on whether violent video games contribute to this cycle of violence or are they just a tragic coincidence. In “violent Video Games: Dogma, Fear, and Pseudoscience” Christopher Ferguson argues that there is no significant contribution to video game violence and the up-tick in youth violence seen today. However, David Grossmann in “Trained to kill (children who kill)” argues that video game violence not only contributes, but also trains children how to…

    • 768 Words
    • 4 Pages
    Good Essays
  • Good Essays

    One of Jon Dorn’s many visuals conveyed this argument appropriately. Statistics show that children who have been mistreated have a higher chance of being involved in criminal activities, than an individual who plays violent video games regularly. Video games can be graphic and have violence in them, but it is not enough to influence individual’s lives. Abusive parents in today’s time will do all that they can to deflect the blame from themselves, and place it on something or someone else, even if it is on a virtual video…

    • 865 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    We are surrounded by unexplainable horrors: gang violence and murder; hurricanes and other natural disasters cause hundreds of casualties; giant passenger planes crash into the ocean and hundreds die terrifying deaths. Justice and our search for moral peace seemingly require us to find an answer for these tragedies even though we subconsciously know that conclusive answers may not exist. Nonetheless, we need to blame someone. The courts often cannot decisively resolve who is to blame and even when there is closure, we generally have no cure other than imprisonment or compensation to make things right again. Efforts to assign blame often lead to suffering while the failure to make the effort leads to some lasting damage to the soul, both individual and communal. Thus, we seem to have no choice even though we understand that moral peace will not be found either way. This struggle to assign blame, responsibility and liability is the core of The Sweet Hereafter. The book was inspired by a 1989 school bus crash in south Texas which took the lives of 21 children, initiated multiple lawsuits and, in some ways, destroyed a community. In The Sweet Hereafter, Banks examines blame, responsibility, liability, lawyers, truth, greed, and the implications of community as a result of the tragedy. This horrific and unexpected event brings to light the moral implications of tragedy while questioning communal and personal responses to that tragedy.…

    • 2019 Words
    • 5 Pages
    Powerful Essays
  • Good Essays

    In Roberts Peters’ article “Censorship of Violence in Popular Entertainment Is Justified”, he writes about his personal concerns and his personal solutions to combat obscenity and uphold decency standards in the media. He believes that due to the many graphic and violent depictions in TV, films, music/RAP, video and computer games, the children in present society are easily influenced into acting out the media violence and turning it into real life violence. He believes that there are four main problems with media violence. The first problem is that is too much of it. The glut of media violence desensitizes viewers and contributes to the “mean world syndrome.” A second problem with media violence is that it can be easily imitated. He believes that the characters being depicted in the media are mostly glorified, youth characters who are troublemakers and engaged in behavior kids can readily imitate. A third in media violence is the manner in which it is depicted. He believes that the media does not show the purpose of the horror of violence, but rather the media portrays it as an exciting, pleasurable and effective way to handle problems. The fourth problem with media violence is Hollywood’s infatuation with guns, in which I quote, “Why should we be surprised to discover that kids want a gun? If Hollywood stopped glorifying possession and use of handguns, there would be fewer crimes committed by youth with handguns.” Peters wants us to know that whatever minor flaws there may be in enforcement of gun laws permitting crazy people to buy them, the real problem is that our media is saturated with violence. Although Peters’ tries to make valid points about the corruption of youth through media violence, he misses many opportunities to use prime examples as if he hasn’t done much research into the subject himself. I believe that his arguments are ineffective due to his lack of statistical evidence, such as crime rates statistics, to support his statements.…

    • 367 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Do Video Games Kill

    • 351 Words
    • 2 Pages

    According to the article “Do Video Games Kill?” author, Karen Sternheimer, brings up an interesting and controversial subject about video games. “If we want to understand why young people, particularly middle class or other stable environments, become homicidal, we need to look beyond the games they play.” Sternheimer starts her article by giving an example of the video game “Doom” that became a target for critics. Shooting at the schools in Kentucky, Oregon, and Colorado were most probably caused by video games. The author sticks to this explanation because of many influential opinions from politicians, news, and different groups of people. Media is providing information to the public about shooters being the ones who are playing video games.…

    • 351 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Thousands of teens play violent video games. It is a very large industry in the United States. In 2008, over $11.7 billion was spent on video games and 10 of the top 20 bestselling video games in America involved violence. These violent video games are being blamed for bullying, violence towards women, and school shootings. The games teach children that it is acceptable to solve problems with violence. Violent video games are a large contributor to youth violence.…

    • 376 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Examples Of A Scapegoat

    • 1046 Words
    • 5 Pages

    The Scapegoat People use video games as a scapegoat to violence, but since video games have started booming, crimes started dropping. Most people are focused on negative effects for the children that play the video games. When the media does start bagging on video games, it's mostly something bad about them (unless a game breaks a record for how many copies it has sold). The media has caused more violence than some of the video games on the market.…

    • 1046 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Body Paragraphs

    • 933 Words
    • 4 Pages

    In recent years, we’ve heard on the news of youth crime increasing. According to Cheryl K. Olson, M.P.H., S.D., “it is impossible to know exactly what caused these teens to attack their own classmates and teachers … one possible contributing factor is violent video games.” It 's very difficult to document whether video and computer games contribute to violence such as criminal assault. However, we can conduct a study on how violent games may contribute to some types of violence and aggression and to the beliefs, attitudes, and interpretations of behavior that support them. “Another issue is whether and how the effects of video game violence might be compounded by exposure to violence in other media. Cautious interpretation is necessary, since there is always the risk of confusing cause and effect or correlation with causation.” (Nov/Dec 2002). Technology is constantly changing and advancing, with Internet and console gaming, so researchers have to make intervention efforts more resultant, and to focus on which children are at risk of such behavior. We must focus on developing direct educational and policy interventions based on solid…

    • 933 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Video Games Cause Violence

    • 1009 Words
    • 5 Pages

    Video games have always been a great landmark in the history of the human race and how great and advanced they’ve become since their creation. Video games also have their own timeline and certain points in time in which major controversy has arisen. Newscasters have made full reports on how video games are the major contributor to thoughts and actions of violence in the minds of all who have purchased them, either being adults and all the way down to children of all ages. Even though newscasters and reporters may be seen as respected and credible sources this topic has always pinned video games as the culprit but they were never the ones to blame.…

    • 1009 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    In the article "Violence in Video Games," (Anonymous, found on 123helpme.com) the writer is adamant about the fact that violence in video games/music/movies is not to blame for violence in society. He/she believes that the violence in games actually decreases violent tendencies in individuals by allowing people to vent their frustrations without hurting anyone. Also the media is just latching on to the idea that violence in games promotes violence in real life to gain ratings, because it's an easy scapegoat. The media glorification of the psychopathic violence that sometimes occurs (and is supposedly related to video games) actually gives the perpetrators the attention they want.…

    • 3576 Words
    • 15 Pages
    Powerful Essays
  • Good Essays

    Game Vs Violence

    • 1041 Words
    • 5 Pages

    This article shows how violent video games has little contribution to people who commit violent crimes. Although the shooters in the Connecticut’s Sandy Hook Elementary School and Columbine High School shootings play violent video games in their spare time but it is not the only cause that made them do the things they did. If violent video games causes people to commit crimes then why shouldn’t people who play sports be banned instead of being appraise for what they do. As sport amplify the aggressive behaviours of the player and encourage physical contact with other player through tackling. As most video games are violent to fit the generation we are in, not all games are about killing other people. Games like Braid, which is a puzzle game that encourages the player to solve a complicated problem instead of shooting monsters with a gun. As the gaming industry is taking steps to making games a reality for some, librarians should be open minded about the information pass on to the consumers. Librarians should not abandon the knowledge video games can bring to a person because it would be consider internal censorship. Video games should be seen as entertainment like sport addict instead of a virus that is use to breed violence into a person.…

    • 1041 Words
    • 5 Pages
    Good Essays