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Maria Silva

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August 16, 2013

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Samantha Desaulner

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Mass media is swarming with violent images and messages and today’s youth spend a significant amount of time with media. It is believed that media is highly influential in youth, and it affects their attitude and violent behavior. Crucial concerns for practitioners are: violent media messages and images, and their effects on adolescent, the susceptibility violence in the media has on teens, and how valid is the research. According to Hogan, Marjorie J., “preventable violence still accounts for the top three most common causes of death in the adolescent age group”. (Jun
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Whether it’s a television show, movies, video games, music lyrics, or the Internet, a worldwide communication network, a young viewer cannot escape the cataclysm. As per Roberts DF, “the average child spends 5.5 hours daily with electronic media. Including all forms of media, between 8 and 18 years of age, the average time with media is 6 hours and 43 minutes daily. (Kaiser Family Foundation; 1999). Adolescents are growing and developing individuals who are continually going through changes in every aspect of their lives. Each experience in an adolescent 's life will continue to shape knowledge, attitude, and behavior, and media continues to be an important influence. Most adolescents are able to separate fantasy from reality, but there are children who are susceptible to the theory, that media represents the real world. What effects do violent media messages and images have on adolescent? Research on violent television, movies, video games, and music reveals evidence that media violence increases the likelihood of aggressive and violent behavior. Pediatricians and other health care …show more content…

In recent years, we’ve heard on the news of youth crime increasing. According to Cheryl K. Olson, M.P.H., S.D., “it is impossible to know exactly what caused these teens to attack their own classmates and teachers … one possible contributing factor is violent video games.” It 's very difficult to document whether video and computer games contribute to violence such as criminal assault. However, we can conduct a study on how violent games may contribute to some types of violence and aggression and to the beliefs, attitudes, and interpretations of behavior that support them. “Another issue is whether and how the effects of video game violence might be compounded by exposure to violence in other media. Cautious interpretation is necessary, since there is always the risk of confusing cause and effect or correlation with causation.” (Nov/Dec 2002). Technology is constantly changing and advancing, with Internet and console gaming, so researchers have to make intervention efforts more resultant, and to focus on which children are at risk of such behavior. We must focus on developing direct educational and policy interventions based on solid

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