Body Paragraphs
August 16, 2013
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Samantha Desaulner
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Mass media is swarming with violent images and messages and today’s youth spend a significant amount of time with media. It is believed that media is highly influential in youth, and it affects their attitude and violent behavior. Crucial concerns for practitioners are: violent media messages and images, and their effects on adolescent, the susceptibility violence in the media has on teens, and how valid is the research. According to Hogan, Marjorie J., “preventable violence still accounts for the top three most common causes of death in the adolescent age group”. (Jun …show more content…
2005, pgs. 249-68). The media is flushed with violent images, messages, and action.
Whether it’s a television show, movies, video games, music lyrics, or the Internet, a worldwide communication network, a young viewer cannot escape the cataclysm. As per Roberts DF, “the average child spends 5.5 hours daily with electronic media. Including all forms of media, between 8 and 18 years of age, the average time with media is 6 hours and 43 minutes daily. (Kaiser Family Foundation; 1999). Adolescents are growing and developing individuals who are continually going through changes in every aspect of their lives. Each experience in an adolescent 's life will continue to shape knowledge, attitude, and behavior, and media continues to be an important influence. Most adolescents are able to separate fantasy from reality, but there are children who are susceptible to the theory, that media represents the real world. What effects do violent media messages and images have on adolescent? Research on violent television, movies, video games, and music reveals evidence that media violence increases the likelihood of aggressive and violent behavior. Pediatricians and other health care …show more content…
providers play a key role in fostering healthy family media habits. Parents, teachers, and the media industry should work toward amending the effects of media violence on youth.
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Media violence can be unhealthy to children. “Six medical organizations, including the American Academy of Pediatrics, recently released a statement on the impact of entertainment violence on children. They stated that studies point overwhelmingly to a causal connection between media violence and aggressive attitudes, values and behaviors in some children,” (Congressional Public Health Summit, 2000). Education can minimize the impact of media violence. Through education in clinics, schools, and primary care offices, everyone can minimize the impact of media violence. They can obtain comprehensive media histories on children and families. They can teach children and parents about the effects of media violence and advise them how to avoid exposure. Practitioners can also encourage the entertainment industry to exercise more responsibility in the ways they entertain children. According to Muscari, Mary, recommendations that pediatric nurses can give to parents include: set limits on TV watching time, turn the TV off during conversations and meals, provide a quiet place for your child/children to do their homework, screen TV programs before allowing your child/children to view such program and provide alternative activities, especially reading. (Nov/Dec 2002). As parents, we can exert more responsibility in the ways children can be entertained. Use of violent media is not put into context with other known contributors to aggression or violence. Media violence research and data show conflicting evidence. Contrary to media headlines and public perception there is little evidence that links violence to media. Researchers are divided on whether violent games are harmful, and if so, for whom and to what extent. They are not able to conclude or support the fact that fantasy violence in games and media leads to real-life violence. However, researchers agree that more research is needed on whether violent games and serious real-life violence have a link. Video games
Page 3 as the most recent to be discredited by researchers. The American tradition is to blame the violence and behaviors of youth on violent mass media.
In recent years, we’ve heard on the news of youth crime increasing. According to Cheryl K. Olson, M.P.H., S.D., “it is impossible to know exactly what caused these teens to attack their own classmates and teachers … one possible contributing factor is violent video games.” It 's very difficult to document whether video and computer games contribute to violence such as criminal assault. However, we can conduct a study on how violent games may contribute to some types of violence and aggression and to the beliefs, attitudes, and interpretations of behavior that support them. “Another issue is whether and how the effects of video game violence might be compounded by exposure to violence in other media. Cautious interpretation is necessary, since there is always the risk of confusing cause and effect or correlation with causation.” (Nov/Dec 2002). Technology is constantly changing and advancing, with Internet and console gaming, so researchers have to make intervention efforts more resultant, and to focus on which children are at risk of such behavior. We must focus on developing direct educational and policy interventions based on solid
data.
References
Retrieved from the internet, Media Violence Research and Youth Violence Data: Why do they conflict?
Academy of Psychiatry June 01, 2004, vol. 28, No. 2
Retrieved from the University of Phoenix library, Adolescents and Media Violence: Six Crucial issues for Practitioners
Hogan, Marjorie J. Volume 16, 249-68, vii, June 2005
Retrieved from the University of Phoenix library, Media Violence: Advice for Parents
Muscari, Mary (Nov/Dec 2002): 585-91
Retrieved from the article, Adolescents and Media Violence: Six Crucial Issues for Practitioners
Roberts DF, Foehr UG, Rideout VJ, et al. Kids and media at the new millennium: A Kaiser Family Foundation Report. Menlo Park (CA): Kaiser Family Foundation; 1999.