In 1990’s, video games evolve into virtual reality experience for young video game players. Most video games let the player become as a “first person shooter” who have the ability to shoot and kill their opponents in the game (Porter & Starcevic, 2007). According to the Harvard Mental Health (2010), adolescents who play video games for routinely have the potential to develop aggressive personalities. In 2008, Pew Research proves that 97% of young individuals play video games that contain violence that brings a concern to the public (Harvard Mental Health Letter, 2010). Various types of studies prove that adolescents who play video games routinely develop hostile behaviors and generate more crime.
Video Games and Hostility
Young adults who are exposed frequently playing video games have developed violent attitude (Harvard Mental Health Letter, 2010). According to Mental Health Letter (2010), the American Academy of Pediatrics (AAP) did a study that aggressive and violent young adults are influenced from the destructive context of the video games. A study proved that aggressive of the video games lead young adults to various of personality disorders such as being anti social and prone to destructive personality (Porter & Starcevic, 2007). Because adolescents tend to have great imagination, they have the ability to envision themselves as part of the game (Harvard Mental Health Letter, 2010). Therefore, Harvard Mental Health Letter (2010) claims the young adults develop their aggressive behaviors and actions from the video game’s characters that routinely kill and destroy their opponents. Moreover, the adolescents are capable to disconnect themselves from their own reality (Harvard Mental Health Letter, 2010).
Video Games and Crime
According to Harvard Mental Health Letter (2010), a study illustrated that young adults aggressiveness led to create of various types of misconducts. In addition, young individuals