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Game Vs Violence

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Game Vs Violence
Games and Violence
This article shows how violent video games has little contribution to people who commit violent crimes. Although the shooters in the Connecticut’s Sandy Hook Elementary School and Columbine High School shootings play violent video games in their spare time but it is not the only cause that made them do the things they did. If violent video games causes people to commit crimes then why shouldn’t people who play sports be banned instead of being appraise for what they do. As sport amplify the aggressive behaviours of the player and encourage physical contact with other player through tackling. As most video games are violent to fit the generation we are in, not all games are about killing other people. Games like Braid, which is a puzzle game that encourages the player to solve a complicated problem instead of shooting monsters with a gun. As the gaming industry is taking steps to making games a reality for some, librarians should be open minded about the information pass on to the consumers. Librarians should not abandon the knowledge video games can bring to a person because it would be consider internal censorship. Video games should be seen as entertainment like sport addict instead of a virus that is use to breed violence into a person.

Reference:
Robbins, M. (2013). Games and Violence. Library Journal, 138(5), 88. Retrieved from Business Source Complete

Media
Connecticut's Sandy Hook Elementary School tragedy has stirred many national debates, including the role that video games and other violent entertainment media played in the shaping of alleged shooter Adam Lanza's psyche.
After Dylan Klebold and Eric Harris bloodied the walls of Columbine High School in 1999, their avid interest in video games was addressed in almost every news report and editorial. Now that it has come to light that Lanza was a gamer, my reaction is the same as it was back then: Why is this relevant? According to the

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