Since the released of a video game called Doom in 1993, certainly one of the most popular first-games shooters games. It is like a double-edged sword, because it does not help video gaming grow into a multibillion dollar industry, but is would teach kids how to kill. In “Do Video Games Kill?” sociology professor Karen Sternheimer talked about that the “video game explanation” for kids violence has become more pervasive. In this article, the author talked about politicians and 199 newspaper articles think that the video games teach young people how to kill and are the culprit. They blame video games. However, the author dose not think the video games are negative products. Because she thinks that guns, poverty, families, and the organization of schools may also influence youth violence. When we want to understand why young people, particular in middle-class or otherwise stable environments, become homicidal, we need to look at what the games they play. “While all forms of media merit critical analysis, so do the supposedly ‘good’ neighborhoods and families that occasionally produce young killers”(244).
Politicians and other moral crusaders created a name for video game, called “contemporary folk devils”, because they seem to pose a threat to children. Newspaper articles proposed that the video games are constructing culpability, and they are the culprit. But in author’s mind, she does not think the video games are not only way to teach young children how to kill. This is the biggest problem with media-effects research that “Poverty, neighborhood instability, unemployment, and even family violence fall by the wayside in most of these studies. Ironically, even mental illness tends to be overlooked in this psychologically oriented research” (16). For instance, African-American young people are involved more than twice as often as white in the juvenile justice system. So the author thinks poor males of color be killers easier than