Censorship is just like a double-edge sword. If used properly, it serves as a valuable weapon. Governments and other regulatory institutions must learn to use it judiciously.…
The gaming industry has progressed the most in the past century, starting with silent ping-pong games and evolving into intense story plot and battle games liken to Final Fantasy. Games are becoming more and more realistic, characters can talk, blink, jump, wave and move individual body parts, mimicking human behavior. Parental advisory ratings are an incredibly large part of the industry. In this new age of video games, players can blow up enemies and viscerally rip them apart. They have become so realistic that it is surmised that some children have difficulties differentiating video from reality and act out mirroring the game characters behavior. It is obvious that the gaming world isn’t promoting youth violence; rather show the artistic view point of what the creator’s vision is. Also, online play allows you to have opponents who are not only not in the same room with you; they can be across the globe. It is essentially like a chat room where players can view other player’s stats and choose who to play, creating a more intense and challenging game.…
Parental advisory is a big part of these games. In this new generation of video games, players can blow up enemies and rip them apart. Games are so realistic that some children think its reality and its okay to act outside. The gaming industry isn’t trying to make kids commit crimes but show the artistic view point of what the creator’s vision is.…
In several court cases states and municipalities have attempted to pass legislation to restrict the sale of violent video games without parental consent. The video game industry have actively worked to nullify any such laws and have always succeeded thus far. Claiming that the parents are responsible for the decision of what their children play, the games are rated so that the parents can acknowledge what is age appropriate. They also claim that to regulate the material in their games is a violation of the 1st amendment rights (Anderson, Gentile and Buckley…
The two sides of the issue are that violent video games are bad for kids and those violent video games are good/ok for children(glazer, 2). Now I believe that very young kids should not play violent video games because they are annoying during online play. You have to be a certain age to play online as well so they are also being given online accounts. However bad that is I…
When the game Mortal Kombat was first released in 1992 and the sudden implement of major blood and violence was seen in the gaming industry many people began to complain because anyone could pick up this game without knowing what they were going to see. This led to the implement and creation of a rating system for video games just like the movies which categorized games with letters and was mandatory for all games to have a rating. The simple ratings are ‘E” for everyone, “T’ for teen and “M” for mature. When purchasing a game that is not suitable for the age a parent has to be present with the child in order for it to be purchased. Many parents still blame video games for exposing their children to violence when their the ones buying it for them and not even checking the game to see of it s safe for their children. The media has focused on these very few games that involve violence and has made them the face of video games without even taking notice of the countless innocent games that are still available.…
The problem is ours because we have the caused the demand for such games. And without the demand there would be no need for them. But since we do have them just as we have guns, the parents should take back control. Just as you don’t allow your children to listen to offensive rap music, or play with guns. The same way you don’t want your child to look at pornographic material we should censor the games our children play. Why is this, the parent’s problem? Well you did bring them into this world, and are therefore responsible for their well-being including their mental growth. When a child plays violent games, studies show that their brain is stimulated. But don’t books do the same thing. Being a parent means you live by example…
John comes home from school everyday, does his homework and plays call of duty. Later he grow up and shoots up a school. An 18 year old man killed 9 people in Munich, Germany, however he was a fan of first person shooters. The video game rating system should be higher for more mature games because video games have effects on child development, kids are more likely to commit federal crimes, and parents don't care what their children play anymore.…
Cited: Isajlovic-Terry, Natasha and Lynne (E.F.) McKechnie. “An Exploratory Study of Children’s Views of Censorship.” Children & Libraries: The Journal of the Association for Library Service to Children. Spring 2012. 38-43. Proquest. Web. 7 July 2013.…
The issue is that kid are buying violent video games that are not meant for their age group. Kids are getting more and more aggressive with their parent after the video games. Kids think that they can hit their parents like they are doing in the video games because they think it fine to do that to their parents. Some examples of places were little kids can buy any games is GameStop and Gamefly. A kid name Robert beat his mom after playing a violent video game for 17 hours straight. The game he was playing was the well game known…
The rating of videogames indicates the safe level of video games for different ages, this protects and helps the parent to know what their child plays.…
People say that video games are very influential. It can be, but there isn’t much to learn from them. Parents complain a lot to the people/company, they bought it from because it is causing their children to become violent. But before they complain I think they should pay attention to the age restriction and then think before about complaining. The parents shouldn’t even buy the game for their children to play. It has an age restriction for a…
Controversies over video games often center on topics such as video game graphic violence, sex and…
During the last decade, as advances in technology allowed for more graphic depiction of violence and eroticism, parents, lawmakers and community leaders began to take notice of the games children play. No longer did the kids whittle away hours chasing cartoon ghosts with happy faces - ala Packman - now they were hunting down zombies with automatic weapons. In response, murmurings of possible content restrictions and outright government censorship began to spread through the Video Game Industry. Morality…
Games, from multi-million dollar franchises like “Call of Duty” to multi-award winning “Assassin’s Creed” to notorious “God of War”, have split public opinion, and been censored the world over. The UAE is no exception to the polarizing voices that have arisen after more and more game franchises cater to adult tastes. In the UAE games that contain nudity, gambling, or religious slurs are considered to infringe on Islamic values. Do they destroy the moral fabric of Islamic society? Or does censorship of games in the UAE kill a burgeoning gaming culture that is directed at adults and is meant to be protected by age ratings?…