Dr. E. Harris
English 1301
8 September 2012
Summary of Art Form For The Digital Age by Henry Jenkins
In the article “Art Form For The Digital Age,” by Henry Jenkins, Jenkins elaborates on the ever expanding video game industry and cites that it is now being considered a digital art. The gaming industry is also said to be the form of art in today’s economy that has grown the most.
The gaming industry has progressed the most in the past century, starting with silent ping-pong games and evolving into intense story plot and battle games liken to Final Fantasy. Games are becoming more and more realistic, characters can talk, blink, jump, wave and move individual body parts, mimicking human behavior. Parental advisory ratings are an incredibly large part of the industry. In this new age of video games, players can blow up enemies and viscerally rip them apart. They have become so realistic that it is surmised that some children have difficulties differentiating video from reality and act out mirroring the game characters behavior. It is obvious that the gaming world isn’t promoting youth violence; rather show the artistic view point of what the creator’s vision is. Also, online play allows you to have opponents who are not only not in the same room with you; they can be across the globe. It is essentially like a chat room where players can view other player’s stats and choose who to play, creating a more intense and challenging game.
More and more young adults seeking careers and degrees in graphic design are leaning toward the gaming industry rather than the film industry. Gaming is as big now as cinemas were when they were first introduced to the public. Now, you can stay home and play games rather than go out.
There are so many types of games that you can virtually do anything you want to. Due to the endless possibilities the gaming industry will continue to grow as a respected digital art.
Jenkins, Henry. "Art Form For the Digital Age."