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Violence In Video Games

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Violence In Video Games
Violent Video Games and Criminal Behavior
Western Governors University
Student ID #000283042

Violent Video Games and Criminal Behavior The controversy surrounding violence in video games stretches back to 1976 and involved violence against stick figures. Over the years, violent imagery has increased in the frequency it appears in games and in the graphic depictions of violence against people and animals. Concerned parents, activists and researchers have long suggested that viewing such material is inherently harmful to children and adolescents and encourages criminal behavior. When people looked for reasons why two teenage boys would murder their classmates at Columbine High School, violent video games were blamed in the press (McKibben,
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(2011). Video games and youth violence: A prospective analysis in adolescents. Journal of Youth and Adolescence, 40(4), 377-391. Retrieved from http://search.proquest.com/docview/858659823?accountid=35812
Gerson, E. T. (2011). Video game violence and the technology of the future. Brooklyn Law Review, 76(3), 1121-1163.
Gillett, N. (2005, Oct 22). The guide: PREVIEW games: GAMES NEWS. The Guardian. Retrieved from http://search.proquest.com/docview/246369334?accountid=35812
McKibben, G. (1999, Jun 13). COLUMBINE: LOOKING FOR LESSONS visual violence triggers dire warning expert: Video games producing killers. Denver Post. Retrieved from http://search.proquest.com/docview/410585873?accountid=35812
Parks, N. (2009). Violence, video games, and the serious game movement. Journal of Cultural Research in Art Education, 27, 82-93. Retrieved from http://search.proquest.com/docview/1037025469?accountid=35812
Tamborini, R. (2004). Violent virtual video games and hostile thoughts. Journal of broadcasting & electronic media, 48(3), 335.
Thompson, J. (2006, May 24). Jack Thompson: Proposal is needed to prevent a Louisiana 'Columbine'. The Shreveport Times. Retrieved from

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