GAME CREDITS
Programming
Christopher M. Park
Music
Pablo Vega
Pablo is incredibly talented, and it was my good fortune to meet him at just the right time in both our careers. His music really completes the game experience, I think.
Sound
Many sounds have been edited, adjusted, or cropped from their original forms. by BLASTWAVE FX (http://www.soundsnap.com/user/19113)
-SelectedUnits
-ShotNegativeEnergy by Stuart Duffield (http://www.soundsnap.com/user/21)
-MoveCommand
by SFX Bible (http://www.soundsnap.com/user/7410)
-WarpOut
-WarpIn
-Teleport
by unclehomunculus (http://www.soundsnap.com/user/142)
-WarpEnemyIn
by sound-effect.com
-ShotBasic
-ShotDouble
-ShotBasicLazer
-ShotBomb
-ShotElectric
-ShotMissile
-ShotMissile2
-ShotMissile3
-ShotTiny
-ShotTinyRapid
-ShotFlare
-ShipExplode
-Buzz
-ShotIon
-ShotLightning
-Flare
-HomeHit
-ShotFlameWave
-ShotEnergyWave
-AttackCommand
-NewPlanetIntel
-NuclearExplosion
-StartGame
-ShipPlacement
-GatherPoint
-Wormhole
-TabChange
-ButtonClick
-SetAssistTarget
Graphics
by Daniel Cook (http://lostgarden.com/ )
All graphics, except where otherwise noted.
“Tyrian” art by Daniel Cook
“Iron Plague” art by Daniel Cook
“Hard Vacuum” art by Daniel Cook
Daniel Cook is the amazingly talented artist behind all the ship and shot designs. He graciously made these designs available -- for free -- on his website, and this gave me all the material I needed to come up with multiple tech levels of each type. If it were not for his generosity, I don’t know what this game would look like.
by Christopher M. Park
-Interface
-Using Universe Image Creator: -All planets -Star fields -Nebulas
Special Thanks / Alpha Test /Design Assist
- Michael Park
- Melvin Park
- Desmond Kaplan
Without these three to help with play testing, brainstorming, and ongoing persistence at bug-hunting and feature evaluation, this game would never have turned