Anime dates back to the birth of Japan’s own film industry in the early 1900s, and has emerged as one of Japan’s major cultural forces over the past century.
Much of the work done in these early years was not the cel animation technique that would come to be the dominant production technique, but a host of other methods: chalkboard drawings, painting directly on the film, paper cut-outs, and so on.
One by one, many of the technologies used today were added to Japanese animated productions—sound (and eventually color); the multiplane camera system; and cel animation. But due to the rise of Japanese nationalism and the start of WWII, most of the animated productions created from the 1930s on were not popular entertainments, but instead were either commercially-oriented, or government propaganda of one type or another.
Post-war and the rise of TV
It wasn’t until after WWII—in 1948, to be precise—that the first modern Japanese animation production company, one devoted to entertainment, came into being: Toei. Their first theatrical features were explicitly in the vein of Walt Disney’s films (as popular in Japan as they were everywhere else). One key example was the ninja-and-sorcery mini-epic Shōnen Sarutobi Sasuke (1959), the first anime to be released theatrically in the United States (by MGM, in 1961). But it didn’t make anywhere near the splash of, say, Akira Kurosawa’s Rashōmon, which brought Japan’s movie industry to the attention of the rest of the world.
What really pushed animation to the fore in Japan was the shift to TV in the Sixties. The first of Toei’s major animated shows for TV during this time were adaptations of popular manga: Mitsuteru Yokoyama’s Sally the Witch and the “kid with his giant robot” storyTetsujin 28-go were adapted for TV by Toei and TCJ/Eiken, respectively. Ditto Shotaro Ishinomori’s hugely-influential Cyborg 009, which was adapted into another major Toei animated franchise.
The first exports
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