Colten Cornell
Professor Tutty
AP Lang
11/16/14
Video Games
There are different games for different people, and for each person different genres will appeal to them. From Action to strategy no two games are alike and are all special in their own way. There are thousands of different combinations and sub divisions that go along with the main genre, for example Action is never just action, is can be action strategy, or an action RPG and so on. Action, this is probably the most desired gaming genre, it is possibly the most basic of gaming genres, and certainly one of the broadest. This genre requires players to use quick reflexes, accuracy, and timing to overcome obstacles. Action games tend to have gameplay with emphasis on combat. There are many subgenres of action games, such as fighting games and first-person shooters. First Person Shooters or “fps” emphasize shooting and combat from the perspective of the character controlled by the player. This perspective is meant to give the player the feeling of "being there", and allows the player to focus on aiming. Most FPSs are very fast-paced and require quick reflexes on high difficulty levels. Action adventure, combine elements of their two component genres, typically featuring long-term obstacles, as well as many smaller obstacles almost constantly in the way, that require elements of action games to overcome. Action-adventure games tend to focus on exploration and usually involve item gathering, simple puzzle solving, and combat. "Action-adventure". Adventure games were some of the earliest games created, unlike adventure films, adventure games are not defined by story or content. Rather, adventure describes a manner of gameplay without reflex challenges or action. They normally require the player to solve various puzzles by interacting with people or the environment, most often in a nonviolent way. Because they put little pressure on the player in the form of action-based challenges or time constraints,
Professor Tutty
AP Lang
11/16/14
Video Games
There are different games for different people, and for each person different genres will appeal to them. From Action to strategy no two games are alike and are all special in their own way. There are thousands of different combinations and sub divisions that go along with the main genre, for example Action is never just action, is can be action strategy, or an action RPG and so on. Action, this is probably the most desired gaming genre, it is possibly the most basic of gaming genres, and certainly one of the broadest. This genre requires players to use quick reflexes, accuracy, and timing to overcome obstacles. Action games tend to have gameplay with emphasis on combat. There are many subgenres of action games, such as fighting games and first-person shooters. First Person Shooters or “fps” emphasize shooting and combat from the perspective of the character controlled by the player. This perspective is meant to give the player the feeling of "being there", and allows the player to focus on aiming. Most FPSs are very fast-paced and require quick reflexes on high difficulty levels. Action adventure, combine elements of their two component genres, typically featuring long-term obstacles, as well as many smaller obstacles almost constantly in the way, that require elements of action games to overcome. Action-adventure games tend to focus on exploration and usually involve item gathering, simple puzzle solving, and combat. "Action-adventure". Adventure games were some of the earliest games created, unlike adventure films, adventure games are not defined by story or content. Rather, adventure describes a manner of gameplay without reflex challenges or action. They normally require the player to solve various puzzles by interacting with people or the environment, most often in a nonviolent way. Because they put little pressure on the player in the form of action-based challenges or time constraints,