1. This controls how objects rotate and scale, and also represent the exact locations of objects in space. * Anchor Point * Universal Manipulator * Show Manipulator Tool * Pivot Point
2. This moves the camera into the view, or backs the camera out of the view. * Dolly * Zoom * Pan * Track
3. This is a type of Camera, which is a basic camera with the aim-vector control plus an up-vector control for rotating the camera. * Camera * Stereo Camera * Camera and Aim * Camera, Aim and Up
4. This is the default mapping method in Maya * Projection mapping * Stencil * Normal mapping * 2d Mapping
5. Which of the following is a difference of a cube out …show more content…
The following is true about Soft Body springs? * You can add springs to a soft body’s particles to give the soft body internal structure and improve your deformation control. * You can also add springs to regular particles to give them reactive, interconnected motion. * The number of springs and their stiffness does not alter the effect of the springs. * You can create springs on specific object components. For example, you can select a pair of particles from different objects and create springs on just those particles.
17. Merges two subdivision surfaces to create a new subdivision surface. * Combine * Attach * Stitch * Group
18. With this type of skinning, you can create smooth, articulated deformation effects. * Rigid Skinning * Smooth Skinning * Indirect Skinning * None of the above
19. What are you going to do if you can't find mental ray on the list of renderers in Maya? * Download and install mental ray for Maya * Re-install Maya * Go to Plug-in manager and activate mayatomr.mll * Use Maya Software
20. What is Scanline? * This a type of rendering where all objects in your scene are projected onto a 2-D plane and sorted according to their vertical and horizontal