Preview

Arwa Ahmed

Good Essays
Open Document
Open Document
573 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Arwa Ahmed
The functions of customer relationship management systems that are illustrated are touch point, which is a method of interaction with the customer such as a telephone, email, customer service desk, conventional mail, website, wireless device or retail store. Another CRM system that is used is an Analytical CRM which includes applications that analyze customer data generated by optional CRM applications to provide info for improving business performance.

2) The Call center is so important for Chase Card services because it allows customers with inquiries such as reporting a lost card or checking a balance to easily access a chase representative to answer their questions and fix their problems. The Call centers can improve relationships with customers, because there can be a 24/7 automated call center that can assist customers. Customers will feel like they can be helped according to their schedule and not according to regular walk-in banking hours.

3) The problem was that the company’s record keeping did not give an accurate account of current rates of first-call resolution. Other factors that contributed to the problem was that chase previously tried tracking first call resolution rates by having agents log the content and results of each call they received. The problem with having agents log the content was the amount of time it took to log each piece of information. There was also no uniform way to log the information, the agents logged whatever information they were able to get out of... r interviewed two mothers who have children addicted to video games. Mother A. who have two boys addicted to video games and mother B. who are employee mother of five children and one of them is obsessed by video games. Both mothers admitted that the most type of video games that attracts their boys is the violence games. Mother B. said that she tried once to buy adventure game to her son but he didn’t like it as much as his favorite type. Also, both mothers A and B

You May Also Find These Documents Helpful

  • Good Essays

    A research was done in Singapore that showed that children were impulsive and unstable in controlling their emotions (Netzley 61). “They were also more likely to be socially incompetent” (Netzley 61). Children were to act more hostile due to their game addiction and were simply not as sociable. The children’s hostile acts are drawn from their addiction and the video games that they play. Their inquisitive minds are linked to the video games. A risk factor from the consistency of video games includes impulses (Gentile). Gamers have a sudden feeling to continue to play, not being able to restrain themselves (See Fig. 1). They act as if video games are the most important thing in the world and cannot get enough of it. “However, gaming can easily get out of hand, causing people to lose sleep, skip work, and otherwise shirk responsibilities when they cannot control their impulse to play games” (Netzley 59). Gamers tend to forget about their daily lives and shift their minds completely on video games. They act as if video games are the only things that are developed in this world, when they could be doing other things, such as going outside. Limitations are strongly needed to decrease these obsessive…

    • 931 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    Exam Fin4324

    • 594 Words
    • 3 Pages

    Which of the following would not be a telephone service a customer could get from a bank call center?…

    • 594 Words
    • 3 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Many customer service jobs involve contacting customers by telephone. Making an effective telephone call involves some very specific actions and should not be seen as a casual activity. By making a call to a customer you have the opportunity to prepare and are therefore more likely to be able to lead the conversation in the direction you want it to go.…

    • 308 Words
    • 2 Pages
    Satisfactory Essays
  • Better Essays

    Task1

    • 2724 Words
    • 11 Pages

    Customer relationship management refers to a series of processes, focused on initiating two-way communication exchanges with customers to have a detailed knowledge of their specific needs and buying patterns. The major benefit of a CRM system is that it helps business organizations in determining the type of customer best suited for the growth of their business. CRM enables business organizations to formulate strategies focusing on customer-driven growth and in providing superior and friendly customer experience…

    • 2724 Words
    • 11 Pages
    Better Essays
  • Satisfactory Essays

    Video Games are essential part of our families; parents as well as their kids spend hours in front of their TV’s playing their favorite games. However, their kids’ brains are still developing and at this stage their behavior is being shaped. While society believe that Video Games can cause them to act inappropriate there many other factors having greater impact on their behavior.…

    • 625 Words
    • 3 Pages
    Satisfactory Essays
  • Powerful Essays

    Com 201 Media Essay

    • 1288 Words
    • 6 Pages

    Video games seem to be an essential part around my friends’ circle. Unfortunately, I have never been one of them, but since my brother is a huge fan of video games, I can say I grew up around a video games’ world. As I remember, my brother played video games in every minute and second. I believe you must wonder why I could insist not to play. The truth is I was too afraid to be addicted to those games. I knew I was like my brother. I have seen all the consequences being addicted to video games bring. So I never played the same games several times and this is how I controlled myself. Hence it is much easier for me to observe how people interact with video games and it can also satisfy my curiosity about why people are so addictive. Therefore, I asked two of my girlfriends and my brother to help me to conduct this research. I ask them to play Halo 4, which is a new game they have never played.…

    • 1288 Words
    • 6 Pages
    Powerful Essays
  • Good Essays

    Bat Case Report

    • 1216 Words
    • 5 Pages

    2. Fast Track will convert the call center from a cost center into a profit center. With the revenue being generated out of Fast Track calls, BAT can staff the call center with more technicians to improve service levels for standard callers.…

    • 1216 Words
    • 5 Pages
    Good Essays
  • Better Essays

    Violence & Video Games

    • 2243 Words
    • 9 Pages

    When my 10-year-old son comes home from school, the first thing he does, is make a beeline for the computer, his tablet or video game console. He wants to play some type of video game. I frequently have to tell him to go get a book to read or go outside and play – which he does after some type of protest. Increasingly, we as parents are seeing this more and more, video game addiction. It is a problem that is prevalent throughout the United States. No longer do children want to take a ball and throw it or kick it around, or ride their bikes around…

    • 2243 Words
    • 9 Pages
    Better Essays
  • Satisfactory Essays

    Businesses use customer relationship systems to synchronise sales and marketing efforts. What this information system does is gather and track customer activities, including the purchasing trends of customers, faulty products and customer services. The customer relationship management systems help the customers if they have any problems with their product or any problems with the service that they received. Also it…

    • 564 Words
    • 3 Pages
    Satisfactory Essays
  • Powerful Essays

    During the course of this research, a number of significant facts were found. The original topic question for the research was “the psychological and physical effect of video games on children”. The amount of information researched on the psychological effect was a lot and thus the topic question for the research was then changed to “the psychological effect of video games on children”. The main reason for researching this topic was the fact that there are a lot of young children in the world who play immensely violent games. Many children and their parents ignore the game rating. Many parents do not understand the adverse effect that those video games would have on the young child’s growing brain. Research which is discussed below in detail has proven that violent video games have a great psychological effect on the children which causes them to become aggressive adolescence. This in turn affects their social and personal life in a major way. The researched information shows that violent video games are clearly harmful to children and both parents and children must obey the game rating if they want healthy and rather peaceful children. Video games have been available to the customer for around 30 years now. The games have evolved greatly. They merely started off as 2D arcade games and now they have evolved to 4D virtual reality.…

    • 1154 Words
    • 5 Pages
    Powerful Essays
  • Good Essays

    Customer relationship management systems help firms maximize the benefits of their customer assets. These systems capture and consolidate data from all over the organization and then distribute the results to various systems and customer touch points across the enterprise. Customer relationship management systems can be classified as operational or as analytical. Operational CRM refers to customer-facing applications, such as sales force automation, call center and…

    • 869 Words
    • 4 Pages
    Good Essays
  • Good Essays

    The V Republic

    • 494 Words
    • 2 Pages

    Ans: The functions of customer relationship management systems that are illustrated are touch point, which is a method of interaction with the customer such as a telephone, email, customer service desk, conventional mail, website, wireless device or retail store. Another CRM system that is used is an Analytical CRM which includes applications that analyze customer data generated by optional CRM applications to provide info for improving business performance.…

    • 494 Words
    • 2 Pages
    Good Essays
  • Better Essays

    Today, thanks to technology, people have many different and new ways to entertain themselves. One kind of entertainment that is well-known is video games. They are very popular among boys and girls from the age of 12, and to men and women in their 30’s. In a survey released by The American Academy of Child & Adolescent found that “Ninety-seven percent of young respondents play video games. That 's 99 percent of boys and 94 percent of girls, with little difference in the percentages among various racial and ethnic groups and incomes” (“Children and Video Games: Playing with Violence”, 2006)…

    • 1859 Words
    • 8 Pages
    Better Essays
  • Good Essays

    Juvenal Deliverance

    • 471 Words
    • 2 Pages

    Frequent exposure to violence also has a bearing on molding youngsters’ personality. Unarguably, in the era of technical advances, people, especially youngsters easily get many opportunities to attach the Internet, particularly video games. Playing video games is inherently deemed as a good way to relax but becoming an addict to it is truly undesired. Many video games attract youngsters’ attention by inhesitantly adding violent or even sex scenes. These bad effects gradually obsess the youngsters to such an extent that they would end up subconsciously using them sooner or later.…

    • 471 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    Computer Game Addiction

    • 298 Words
    • 2 Pages

    The researcher conducted her study by gathering the opinions about the “The effects of Computer Game Addiction”. And the researcher made sure that the readers would easily understand anything that indicated in this paper.…

    • 298 Words
    • 2 Pages
    Satisfactory Essays