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Why Video Games Have to Be Treated as Threat?

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Why Video Games Have to Be Treated as Threat?
Why Video Games have to be treated as Threat?
Today, thanks to technology, people have many different and new ways to entertain themselves. One kind of entertainment that is well-known is video games. They are very popular among boys and girls from the age of 12, and to men and women in their 30’s. In a survey released by The American Academy of Child & Adolescent found that “Ninety-seven percent of young respondents play video games. That 's 99 percent of boys and 94 percent of girls, with little difference in the percentages among various racial and ethnic groups and incomes” (“Children and Video Games: Playing with Violence”, 2006) Video games were first introduced in the 1970s. By the end of that decade they had become a preferred childhood entertainment activity, and adults responded with concern about the possible side effects of the games on children. There are many genres of video games such as strategy, racing, action, adventure, etc. However, the content of some video games are really violent. This has created a bad reputation about video games. There has been many accusations over the years about the negative and sometimes destructive consequences among children and teenagers. Experiments have been conducted trying to find a link between video games and aggressive behavior. The media has been known to give video games a bad reputation. Despite these many accusations, I argue that video games are not as harmful as people say. Not all video games have violent content. There are many different kinds of video games with positive content. Today, video games are used to train soldiers in order to increase their abilities to react in different situations. In other fields, such as medicine, doctors use video games to increase their skills such as faster thinking, better hand-eye coordination, and the ability to solve problems under pressure. Most video games have a great potential to increase and improve human skills. In other words, video games should



References: Anderson, C. (2003). Violent video games: myths, facts, and unanswered questions. American Psychological Association. Retrieved February 3, 2010, from, http://www.apa.org/science/about/psa/2003/10/anderson.aspx. Beck, J. C., & Wade, M. (2004). Got game. Boston, Massachusetts. Harvard Business Press. Children and Video Games: Playing with Violence | American Academy of Child & Adolescent Psychiatry. (2006). Retrieved January 30, 2010, from http://www.aacap.org/cs/root/facts_for_families/children_and_video_games_playing_with_violence. Gee, J. P. (2003). What video games have to teach us about learning and literacy (1st ed., p. 225). New York: Palgrave Macmillan. Marriot, M. (2005, February 24). We have to operate, but let 's play first. The New York Times - Breaking News, World News & Multimedia. Retrieved February 4, 2010, from http://query.nytimes.com/gst/fullpage.html?res=9D07E0DB163DF937A15751C0A9639C8B63&sec=&spon=&pagewanted=1 Prensky, M. (2003, June 15). Really Good News About your Children 's Video Games. Retrieved February 5, 2010, from http://www.marcprensky.com/writing/Prensky%20-%20Really%20good%20news.pdf.

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