The Merriam-Webster Dictionary defines a video game as “an electronic game played by means of images on a video screen and often emphasizing fast action.” While this is the extent of the physical aspect of video games, the gameplay and story telling portions are much more extensive and diverse. In order to tell different stories, creators had to create different genres, which led to different experiences for the vast population of video game players. Since these genres were created, and because video games are so immersive, people began playing video games more and more. As the number of video game players grew, people started to notice differences in the attributes of players. Studies began popping up that showed shocking results. These studies were showing that certain mental actions were enhanced in the brains of those who play video games. Their reaction time was quicker, their hand eye coordination was better, along with various other positive aspects. While people were making false claims about video games being bad for people, the studies were simply telling another
The Merriam-Webster Dictionary defines a video game as “an electronic game played by means of images on a video screen and often emphasizing fast action.” While this is the extent of the physical aspect of video games, the gameplay and story telling portions are much more extensive and diverse. In order to tell different stories, creators had to create different genres, which led to different experiences for the vast population of video game players. Since these genres were created, and because video games are so immersive, people began playing video games more and more. As the number of video game players grew, people started to notice differences in the attributes of players. Studies began popping up that showed shocking results. These studies were showing that certain mental actions were enhanced in the brains of those who play video games. Their reaction time was quicker, their hand eye coordination was better, along with various other positive aspects. While people were making false claims about video games being bad for people, the studies were simply telling another