Rampage, shootings, killing, murder, blood, and gore are all things that people think of when they hear the words, “Video Game.” Video games have quickly taken on the role of being harmful too kids. Could this be true? Crime rates have been on the rise for the last five decades, so we must ask do video games have anything to do with this? Are video games destroying our children? Every time a school shooting happens people look for something to blame. Furthermore, in the more recent decades people have been blaming the violence of video games, for in these games you have weapons that you often use to kill people or other things with. These games have been said to be extremely graphic and aggressive and have many parents worried. However, after reading many essay’s including, “Art Form for the Digital Age,” by Henry Jenkins, and “Do Video Games Kill?” by Karen Sternheimer, I changed the way that I viewed video games. Before reading these essay’s, I felt as if video games had no other purpose but just to be aggressive, but now I see that video games are not all bad, for they are also a form of art, and art is not to blame for children being violent. Therefore, video games do have other purposes and are not completely bad for kids.…
Thousands of teens play violent video games. It is a very large industry in the United States. In 2008, over $11.7 billion was spent on video games and 10 of the top 20 bestselling video games in America involved violence. These violent video games are being blamed for bullying, violence towards women, and school shootings. The games teach children that it is acceptable to solve problems with violence. Violent video games are a large contributor to youth violence.…
According to the article “Shooting in the Dark” author, Benedict Carey, states that studies today on violent video games show no concrete evidence on actually long term negative effects on gamers. Mr. Carey is not a researcher or scientist but is a veteran writer of neuroscience, neurology, and psychology. Throughout this article he gives factual evidence and quotes from scholarly sources such as doctors and researchers in the fields of behavior and psychology. The author gives ample explanation on evidence used from his sources to give the optimal understanding to the reader of the results and/or findings given by the sources. The article connects to the modern age of gamers with examples from big name video games popular with today’s video gamers. Although Mr. Carey does give evidence that violent video games have been found to give short term negative effects he does reassure the reader through quotes and statements from his sources that no studies show consistent long term effects. The claim of the author about the research on the effects of violent video games is strongly supported and backed through his use of rhetorical appeals and scholarly evidence.…
The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they think that the violent will spill over into the real world. However, I strongly believe violent video games do not cause an increase in aggression in adolescents. In fact in many ways violent video games benefit the children that are playing them.…
References: Anderson, C. A., Gentile, D. A., & Buckley, K. E. (2008). Violent video game effects on children and adolescents: theory, research, and public policy. Oxford: Oxford University Press.…
After review of the publication, Game On, a Harvard Health Letter, I discovered that the social and cultural ramifications of video games are of high debate upon many parents and adults. Games are played by people of all ages and sexes but the vast majority of “gamers” are teenage boys. This is worry some considering they are attracted to action games with bloodshed, violence and explicit content. In Grand Theft Auto, a best seller, the players sell drugs on the streets while shooting at gangs and buying prostitutes, what we in America consider violent behavior. Thirty years of research prove that media violence promotes aggressive behavior in young people however, due to the amount of additional underlying factors which can be ruled in such as substance abuse, cultural beliefs, abusive parents and innate personalities, it is very hard to establish a direct connection between the violence stemming from these games and other things. Through research of brain scans they have proven that thoughts of aggression and violent shooter games will activate the brain in a similar way however, directly showing a link to the games and violence in the real world has not yet occurred. Although some claim that games have real benefits it seems they are more so to promote aggressive behavior. With more and more people becoming addicted to the games, game “detox” has erupted to help the one in twelve young people affected by…
In modern society, many people like to play video games. Some people even become addicted to it. They don’t go to work, and they just play video games all day. I think video games are good for killing time and entertainment, but we shouldn’t play too much. Playing video games does not help people for anything. Many people also think that playing violent video games would make people become violent. According to a survey, a whopping 75% of polled parents think violent video games contribute to violence. In my opinion, I think video games do contribute to gun violence.…
The scientific debate over media violence effect “is basically over”. Researches are now shifting their attention to video games, which have exploded in popularity and are exploding with increasing brutality (Myers). Educational research shows that “video games are excellent teaching tools” (Myers). In 2007 the video-game industry celebrated its 35th birthday. Since the first video game in 1972, we have moved from Ping-Pong to splatter games. By the turn of the twenty-first century, Americans were purchasing some two hundred million games a year, and the average girl was playing six hours a week and the average boy twelve hours (Anderson). In the popular Grand…
Halo, Call of Duty, and Gears of War are just three of many grossly popular video games today, and they have one main thing in common: violence. Whether one is shooting down Nazi soldiers on the beaches of Normandy or sawing apart Locust drones on the planet Sera with his or her lancer, one is engaging in extremely violent video-game action, and probably having a lot of fun doing so. With the rapid growth of intensely violent games, parents and politicians across the nation have begun to protest against violence in video games and have even gone as far as to say it is the cause of violence in America’s youth. Is this really true? Are video games the problem? Just like the rock and roll movement of the 1950’s being blamed for youth delinquency,…
“If video games do increase violent tendencies outside the laboratory, the explosion of gaming over the past decade from 3.2 billion in sales in 1995 to $7 billion in 2003, according to industry figures, would suggest a parallel trend in youth violence. Instead, youth violence has been decreasing.” (Hoerrner 49). A video game is a game played by electronically manipulating images produced by a computer program on a television screen or display. Violence is behavior involving physical force intended to hurt, damage, or kill someone or something. Some video games have violent and mature content in them. People claim that the violence in video games can cause aggression in people. Others claim that the violence in video games has nothing to do with aggression in people. It is also argued that violence in video games has nothing to do with the rage already existing inside of people. Video games do not cause violence because gamers understand that video games are not real, that video games release daily frustration and are inspiring.…
Anderson, C. A., Gentile, D. A., & Buckley, K. E. (2007). Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. New York: Oxford University Press.…
Technology has grown and improved over the past several years. With technology increasing so has the demand for computers, televisions and video games. Video games are electronic games that involve a place where interaction between humans and machines occurs. There are many types of devices used to play video games, for example, X-box, X- box 360, Playstation, Nintendo DS, Gameboy, and WII. With things changing in society teen death and violence has increased. Could violent video game cause behavior problems in children and adults? Did violent video games cause two high school students to kill innocent student. I believe that what you watch on television, the people you hang with, and the games you play can effects one behavior whether negatively or positively.…
Video games can be bad. It turns to bad if teenagers abuse it. Many teens are stays up for hours, even for days in front of the computer or TV screens to play games. Soon they become addicted to video games and cannot stop playing it. Now, video games are harmful to them at both studies and health. Distracting their studies, consequently, they get a bad grade in class. As to their health, sitting all day long to play games causes them to feel tired, even exhausted and weakens their eyes, not to mention the big waste of money and time on it. Badly, teenagers are affected by lots of violent scenes in the games and they grow aggressive with others that force them to hit or even kill someone they don’t like by things they have learned from those games. E.g. GTA, Counter-Strike. Also, several teens are obsessed by the games and they have a great depression that leads them to suicide or kill themselves without reasons. In addition, a few are dead because they don’t eat, don’t drink, don’t sleep, don’t rest but playing for such a long time and their health turns to worse and worse until they are exhausted to death.…
As we enter the 21st Century, video games are becoming more popular each and everyday. People of all ages can and do enjoy video games as a way to spend there free-time. These games allow the player to live in the game whether it's about sports or a role playing game. The problem with the video games in the market is that they are becoming too violent in some people's minds. Also, many of these violent video games are being advertised and directed to America's children. This is my question for America; can video games influence violence and aggression in children? In this paper, I will include American's view on this issue, what tests have shown and what the video game industry has to say about this accusation.…
People of all ages play video game, which includes teenagers, young people and old people. Video games can have negative as well as positive effects on gamers. Negative effect includes inciting violence with harmful effect on the brain. Though there are some good effect also but it seems that it generally have negative effect on people. It keeps children away from outdoor activities (outdoor sports). Make children become violent and keep them away from doing their home work. Violent video game exposure increases aggressive behaviors, angry feelings, aggressive thoughts, physiological arousal and decreases helpful behaviors…