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DISADVANTAGES OF VIDEO GAMES

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DISADVANTAGES OF VIDEO GAMES
DISADVANTAGES OF VIDEO GAMES

(WRITER NAME)

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(UNIVERSITY NAME)

(DATE)
Abstract

People of all ages play video game, which includes teenagers, young people and old people. Video games can have negative as well as positive effects on gamers. Negative effect includes inciting violence with harmful effect on the brain. Though there are some good effect also but it seems that it generally have negative effect on people. It keeps children away from outdoor activities (outdoor sports). Make children become violent and keep them away from doing their home work. Violent video game exposure increases aggressive behaviors, angry feelings, aggressive thoughts, physiological arousal and decreases helpful behaviors

Methodology
Participants first completed measures of video game preferences and trait aggressiveness. Participants then played either a violent / nonviolent video game for 20 min. Then, they watched a 10-min movie containing filmed scenes of real violence while heart rate and galvanic skin response were continuously monitored.

Rationale
The effects of playing video games which I believe can be harmful when played frequently and over a long period of time. Highly violent or fantasy games such as those that show bloody and gruesome killing can be harmful even in the short term. I am also convinced that the context of violent video games can be harmful. For instance, is the violence unjustified? Are acts of violence rewarded such as in gaining more power, better weapons or extra life? How are women and children depicted? What types of graphics are being presented (e.g., blood, gore, mutilation, torture, etc.)
Purpose statement
Purpose of this research proposal is to elaborate dangers, and effects of video games on player. I will explain what they are, what they do, the pros, cons, and other effects.
Understanding Video Games
Impact of Games on player
Implementation, Design and Monitoring of Video Games

Statement of Qualification
Games



References: Barlett, C., Anderson, C., & Swing, E. (2009). Video Game Effects – Confirmed, Suspected, and Speculative: A Review of the Evidence. Simulation & Gaming. 40(3), 377-403. doi:10.1177/1046878108327539 Bijvank, M.N., Konijn, E., & Bushman, B. (2012). “We don`t need no education”: Video game preferences, video game motivations, and aggressiveness among adolescent boys of different educational ability levels. Journal of Adolescence. 35, 153-162. doi:10.1016/j.adolescence.2011.04.001 Chuang, T.Y. & Chen, W.F. (2009). Effect of Computer-Based Video Games on Children: An Experimental Study. Educational Technology & Society. 12(2), 1-10. Retrieved from http://www.ifets.info.qe2a-proxy.mun.ca/journals/12_2/1.pdf Eow, Y.L, Ali, W.Z.W., Mahmud, R., & Baki, R. (2009). Form one students’ engagement with computer games and its effect on their academic achievement in a Malaysian secondary school. Computers & Education. 53, 1082-1091. doi:10.1016/j.compedu.2009.05.013 Lemmens, J., Valkenburg, P., & Peter, J. (2011). The Effects of Pathological Gaming on Aggressive Behavior. Journal Youth Adolescence. 20, 38-47. DOI: 10.1007/s10964-010-9558-x

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