We hear conflicting reports about how video games affect our brains. One study will suggest that video games help us learn; another might imply that they make young people more aggressive. Douglas A. Gentile argues that how games influence our brains is not an either-or proposition; games can have both positive and negative consequences, and which of these researchers find depends on what they are testing. Gentile proposes that researchers focus their investigations on five attributes of video game design to tease out these disparate effects.
Video gamers, parents, politicians and the press often lionize or attack video games, which opens the door to spin that obfuscates our understanding of how these games affect people. For example, the European Parliament has been debating whether to limit children’s access to video games. In a press statement about the report that resulted from its deliberations, the parliament concluded that games could have “harmful effects on the minds of children.” Reporting on this statement, however, the headline in the Guardianread, “Video games are good for children.”
Psychologists and neuroscientists conducting well-designed studies are beginning to shed light on the actual effects of video games. These studies show a clear trend: Games have many consequences in the brain, and most are not obvious—they happen at a level that overt behaviors do not immediately reflect. Because the effects are subtle, many people think video games are simply benign entertainment.
Research projects of variable strength have substantiated claims of both beneficial and harmful effects. Too often the discussion ends there in a “good” versus “evil” battle, reminiscent of the plots of the violent video games themselves.( Douglas A. Gentile,
July 23, 2009)( http://www.dana.org/news/cerebrum/detail.aspx?id=22800)
Edutainment: Positive Aspects of Video Gaming
The new generation of children has been