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Gaming The Console Summary

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Gaming The Console Summary
Linda Bernstein’s article “Gaming the Console” addresses the possible effects that video gaming has on teenagers and children. The article supports both sides of the debate: whether or not video gaming has negative consequences. Ultimately, Bernstein lets the reader form his or her own opinion on the subject. Some scientists and experts claim that video gaming is harmful as it may negatively affect areas of the brain, academic and social skills, and can become highly addictive. Other experts argue that some video games are educational and have positive physical benefits. Throughout the article, the author successfully utilizes three images that allow the reader to visualize what is written, and ultimately they correspond with both the pro and con sides of the debate.
The first image, located on the cover of the article, represents the ‘typical’ gamer that plays violent video games and, as a result, has an increased potential to become aggressive. “Violent games and movies activate areas of the
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The image depicts that video gaming may be an enjoyable pastime with friends, as the four teenagers look like they are enjoying themselves. “It’s a fun way of being with your friends when you are home relaxing. It is competitive and fun, but I only do it when I have extra time” (Bernstein 14). On the other hand, this image can support the notion that teenagers are spending too much time playing video games. Instead of being physically active or productive, these young teenagers are sitting on a couch, extremely concentrated on the video game. “Teens are spending time playing video games that they once spent reading” (Bernstein, 14). The image effectively supports the text but could depict either side of the argument, depending on the perspective of the

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