References: Anthese, A. (2009, October 12). How video games are good for the brain. The Boston Globe. Retrieved from http://www.boston.com/news/health /articles/ Bangeman, E. (2008, January 24). Growth of gaming in 2007 far outpaces movies, music. Ars Technia. Retrieved from http://arstechnica.com/gaming/news/2008/01/growth-of-gaming-in-2007-far-outpaces-movies-music.ars Cazden, C Freeman, B. (2010, Jan. 25). Researchers examine video gaming’s benefits. American Forces Press Service. Retrieved from http://www.defense.gov/news/ Funk, J.B Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave/Macmillan Gee, J Gee, J. P. (2005). Why video games are good for your soul: pleasure and learning. Melbourne: Common Ground Glenberg, A Green, S., Bavelier, D. (2003). Action video games modifies visual selective attention. Nature, 423, 524-537. doi:10.1038/nature01647 Green, S., Pouget A., Bavelier, D Hamlen, K. R. (2011). Children’s choices and strategies in video games. Computers in Human Behavior, 27(1), 532 – 539 Johnson, S Lenhart, A., Kahne, J., Middaugh, E., Macgill, A., Evans, C., Vita, J. (2008, Sep. 16). Teens, video games and civics. Pew Internet. Retrieved from http://www.pewinternet .org/Reports Marriott, M. (1998, March 12). When love turns to obsession, games are no game. New York Times. Retrieved from http://www.nytimes.com Matthew W.G Monke, L. (2009). Video games: a critical analysis. Encounter: Education for Meaning and Social Justice, 22(3). Retrieved from http://www.allianceforchildhood.org/sites/allianceforchildhood.org/files/file/MONKE223.pdf Papert, S Piaget, J. (1969). The child 's concept of time. New York, NY: Basic Books Routledge, C
References: Anthese, A. (2009, October 12). How video games are good for the brain. The Boston Globe. Retrieved from http://www.boston.com/news/health /articles/ Bangeman, E. (2008, January 24). Growth of gaming in 2007 far outpaces movies, music. Ars Technia. Retrieved from http://arstechnica.com/gaming/news/2008/01/growth-of-gaming-in-2007-far-outpaces-movies-music.ars Cazden, C Freeman, B. (2010, Jan. 25). Researchers examine video gaming’s benefits. American Forces Press Service. Retrieved from http://www.defense.gov/news/ Funk, J.B Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave/Macmillan Gee, J Gee, J. P. (2005). Why video games are good for your soul: pleasure and learning. Melbourne: Common Ground Glenberg, A Green, S., Bavelier, D. (2003). Action video games modifies visual selective attention. Nature, 423, 524-537. doi:10.1038/nature01647 Green, S., Pouget A., Bavelier, D Hamlen, K. R. (2011). Children’s choices and strategies in video games. Computers in Human Behavior, 27(1), 532 – 539 Johnson, S Lenhart, A., Kahne, J., Middaugh, E., Macgill, A., Evans, C., Vita, J. (2008, Sep. 16). Teens, video games and civics. Pew Internet. Retrieved from http://www.pewinternet .org/Reports Marriott, M. (1998, March 12). When love turns to obsession, games are no game. New York Times. Retrieved from http://www.nytimes.com Matthew W.G Monke, L. (2009). Video games: a critical analysis. Encounter: Education for Meaning and Social Justice, 22(3). Retrieved from http://www.allianceforchildhood.org/sites/allianceforchildhood.org/files/file/MONKE223.pdf Papert, S Piaget, J. (1969). The child 's concept of time. New York, NY: Basic Books Routledge, C