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Video Games Rhetorical Analysis

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Video Games Rhetorical Analysis
Video games are notorious for having a number of negative effects on an individual and have built the reputation for being unhealthy, but Jane McGonigal hopes to break that stigma; Jane believes that video games can actually save the world.
I appreciate her optimism and enthusiasm, but there are many flaws to what she is saying. For one, she states that we should increase the number of hours that we spend playing video games; she claims that video this will bring out the best in them. If so, why are those that are addicted to video games lacking the traits that Jane describes? Why aren’t they helping to save the world at this very moment? Another major concern that I have with this is that it would cause a number of health issues for the general
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Though it is nice to believe in such a thing, it just isn’t that simple. Sadly, the virtual world is nothing like the real world, that is why many gamers choose to play video games, to escape from the reality. In a game, you have an element of control, but in the real world, that aspect of control isn’t there. In a game, things are predictable, but the real world is not. Life can be comparable to that of a jigsaw puzzle. For those that are fortunate, there are very few pieces to “win the game”. Then there are those who have many scattered pieces to fit together. With work, dedication and a bit of luck, the game can be won, but there are those who have a jigsaw puzzles which have pieces that don’t even match with one another, making it impossible to win. That is what makes reality so harsh, unforgiving and cold. That is what makes an epic win so epic, because so rarely does one achieve such a thing. If nearly everyone were able to achieve an epic win, it just wouldn’t be epic …show more content…
Take for example the internet. It is a tool that holds much of the world’s information at our fingertips, yet many of us are captivated by non-sense such as cat videos, or what celebrities are up to. We must be wary of consuming content mindlessly, because doing so could spell our doom. If we collaborate with one another using such a revolutionary tool, further advancements can be made and so much more can be done. Jane believes that thought becomes reality, and so do I. Throughout the many years of my life gaming, the one thing that I learned is that as long as I persevere and never give up, almost anything can be

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