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Build A Computer

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Build A Computer
How to Build a Computer
Computers are one of those technologies that, as the years pass, get more complicated yet simpler at the same time. The truth is, a person need not know anything at all of transistors, capacitor or the whole bunch to "build" a computer. All you really need to know are two important things. One is to always keep yourself (electrostatically) grounded, and secondly, you need to know how to put a jigsaw puzzle together. Now one would ask what a jigsaw puzzle has to do with computers, and rightly so! Well, here it is: Computers are jigsaw puzzles! All of the parts fit together only one certain way and are usually marked or color coded. So, when you get down to it, if the part doesn't fit, then it just doesn't go there!
Breaking
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And they know which gates to send electrons to by following instructions from programs. When computers first built, they were simple. Like piling rocks to count something. Computers were told what to do with electrons by person flipping switches on front of computer. Switch turned "On" to send to this gate, Other switch turned "Off" to send to that gate. And then series of gates. And then the IC was invented packing thousands of gates into chip size of fingernail.
So switches too small and too many for person standing front of computer to flip switches. Now computers told what to do or "programmed" by holes in paper tapes or cards. Then by magnetic bits on magnetic tapes, and then on magnetic disks. Also, too many "on/off" for person to understand, so people write programming languages like "Assembly" to make easier to create computer instructions or programs. Then write program called "Assembler" to take "Assembly" instructions and turn it back into the "on/off" instructions that computer
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Last year, after being beaten by the software programmed 'Chess Genius' in a London tournament he vowed for revenge and declared that he will not play machines and humans in the same event. He beat that programmed this year at Cologne in a separate match.
Kasparov's reasoning why humans, at least till his generation, will be ahead of the computers is "No machine can yet match the astonishing powers of pattern recognition in the human mind. Pattern recognition seems to be the key to a chess genius." For the programmers, the pieces have units that make them think, move and exchange. The value of pieces in pawn terms is knight 3, bishop 3.25, rook 5, and queen 9. The value for the king which no one really knows is 3 while moving and 1,000 for exchanging, so that the software doesn't exchange it for other material.
Chess playing computer usage will only increase since the game is likely to get shortened to fit in television slots in the future. The shorter the time, it's more difficult for humans and the chances of overlooking tactics grow larger. After losing to a computer, Vladimir Karmic a talented grandmaster said, ''against computers you make only one mistake, the First

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