1. In the video game world the most important Key Success Factor are the technological and the manufacturing related KSFs. Each generation of gaming system offered new technological advances, Nintendo was the first to bring out optical disk, which all manufactures adopted, Sega brought the breakthrough of Internet gaming. Sony combined gaming and the movie industry in one system and Microsoft created an online gaming community. Each of these concepts was adopted within their competition’s next generation of consoles in one form or another. Even within the portable gaming arena there was huge leaps made by Nintendo when they added WI-FI technology to the DS systems. As much as the technological aspect is extremely important the companies still need to be making some form of profit, this was done through the manufacturing related KSF. Nintendo was the most successful in making their product economical for the customers and themselves. When selling their system at $249.00 they made an average of $47 dollars within its market shares. While Microsoft and Sony both were losing money on each system, as they tried to achieve gains in the software and game sales. Making leaps in the manufacturing of the systems are what truly determined the success for these companies. 2. A. STRENGTHS: • Low cost of production of their products, so they are able to make a profit. • Extensive amount of money and resources to continue their innovations in technology. WEAKNESSES: • A shift in customer preference of graphics and brand image over game interface. • Nintendo started 2009 with a misguided strategic direction that did not take into account the economy. OPPORTUNITIES: • A change in target market that focuses on game interfaces not the visual graphics. • Targeting customers that have not been tapped into by the
1. In the video game world the most important Key Success Factor are the technological and the manufacturing related KSFs. Each generation of gaming system offered new technological advances, Nintendo was the first to bring out optical disk, which all manufactures adopted, Sega brought the breakthrough of Internet gaming. Sony combined gaming and the movie industry in one system and Microsoft created an online gaming community. Each of these concepts was adopted within their competition’s next generation of consoles in one form or another. Even within the portable gaming arena there was huge leaps made by Nintendo when they added WI-FI technology to the DS systems. As much as the technological aspect is extremely important the companies still need to be making some form of profit, this was done through the manufacturing related KSF. Nintendo was the most successful in making their product economical for the customers and themselves. When selling their system at $249.00 they made an average of $47 dollars within its market shares. While Microsoft and Sony both were losing money on each system, as they tried to achieve gains in the software and game sales. Making leaps in the manufacturing of the systems are what truly determined the success for these companies. 2. A. STRENGTHS: • Low cost of production of their products, so they are able to make a profit. • Extensive amount of money and resources to continue their innovations in technology. WEAKNESSES: • A shift in customer preference of graphics and brand image over game interface. • Nintendo started 2009 with a misguided strategic direction that did not take into account the economy. OPPORTUNITIES: • A change in target market that focuses on game interfaces not the visual graphics. • Targeting customers that have not been tapped into by the