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dream machines

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dream machines
In “Dream Machines”, Will Wright suggests that human have amazing imagination that invented games. Although games have a bad image as “violent, addictive, childish, worthless” among public, Wright, as a gamer, finds some positive impacts of games that are hardly discovered by normal people. He insists games can enhance gamers’ problem-solving skills because they tend not to read the manual to get the direction once they get the game; instead they take repetition of trial and error to create ways to deal with the game. Other than that, Wright claimed gaming is not just exploring the virtual fancy world. It can actually foster people’s creativity as gamers are asked to involve in creating worlds, characters and story lines of the game. Letting them help in creating and designing the game, this can also connect gamers to new communities.
Finally, Wright states games can provide self-esteem to the gamers by recording how skillful the gamer play the game, how they get over the challenges and what they are good at, which turns out becoming a customized game to fit individual perfectly. He concludes by stating games are invented to “entertain, educate, and engage us” and it will be a visible, external amplification of the human imagination. In fact, I am not denying that gaming doesn’t bring these benefits to gamers, but I think it can only be beneficial to gamers in gaming field. This is of clear ground of judgment.

First, it is of no doubt that games which require players to search, negotiate, plan ways and implement strategies to promote to a higher level can help improve children's brain development. However, most of the games involve violence. One of the reasons why the public doesn’t have much good feeling among games is because of the inappropriate content. It can only improve players’ problem-solving skills specifically in the gaming only. The gaming experience can’t be applying much in daily lives.

Also, players are asked to get involved in creating

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