Finally, Wright states games can provide self-esteem to the gamers by recording how skillful the gamer play the game, how they get over the challenges and what they are good at, which turns out becoming a customized game to fit individual perfectly. He concludes by stating games are invented to “entertain, educate, and engage us” and it will be a visible, external amplification of the human imagination. In fact, I am not denying that gaming doesn’t bring these benefits to gamers, but I think it can only be beneficial to gamers in gaming field. This is of clear ground of judgment.
First, it is of no doubt that games which require players to search, negotiate, plan ways and implement strategies to promote to a higher level can help improve children's brain development. However, most of the games involve violence. One of the reasons why the public doesn’t have much good feeling among games is because of the inappropriate content. It can only improve players’ problem-solving skills specifically in the gaming only. The gaming experience can’t be applying much in daily lives.
Also, players are asked to get involved in creating