Introduction
E-Learning can be defined as 'learning facilitated and supported through the use of information and communications technology'. It can cover a spectrum of activities from the use of technology to support learning as part of a ‘blended’ approach (a combination of traditional and e-learning approaches), to learning that is delivered entirely online. Whatever the technology, however, learning is the vital element.”
Definition of E-Learning
E-Learning can be separated into two different entities, Synchronous and Asynchronous. Synchronous learning involves the exchange of ideas and information with one or more participants during the same period of time. A face-to-face discussion is an example of synchronous communications. In e-learning environments, examples of synchronous communications include online real-time live teacher instruction and feedback, Skype conversations, or chat rooms or virtual classrooms where everyone is online and working collaboratively at the same time.
Asynchronous learning may use technologies such as email, blogs, wikis, and discussion boards, as well as web-supported textbooks, hypertext documents, audio, video courses, and social networking using web 2.0.
E-Learning
How one learns can come in many forms, e.g. learning how to play the guitar, watching a webcast from IVLE. The list of activities that comprises what we know as E-Learning is endless, which brings us to separate E-Learning into two different school of thought. They are Academic E-Learning and Non Academic E-Learning; our report aims to achieve comprehensiveness by exploring these two forms of learning.
Academic
Introduction
Academic e-learning is the process of learning academic materials through the use of information and communication technology. In this report, we classify academic materials as materials that are taught on conventional and formal education. This definition includes science (e.g. Mathematics and