Introduction
This study is about the effect of Online Game (Lineage II) to Gamers in the Philippines. Lineage II is a massive multiplayer online role-playing game (MMORPG) for Microsoft Windows, the second game in the Lineage series. It is a prequel to Lineage, and is set 150 years before the earlier game. It has become very popular since its October 1, 2003 launch in South Korea, reporting 1,000,918 unique users during the month of March 2007. To date, the game has been played by more than 14 million users, mostly based in Asia.
Players have a variety of things they can do for fun in the game. They play alone or as part of a group to fight monsters and complete quests for new skills, experience points, and items. Player versus player (PvP) is a significant portion of the game. The game provides many social/politic/economic aspects which are developed through the community and by the actions in-game of single players. Lineage II features siege warfare like the original. To make sure PvP stays under control, the design includes a Karma system that provides negative consequences for killing other players when they are not fighting back. Lineage II features greatly improved third-person 3D graphics over its predecessor.
Statement of the Problem
This states the problem in addiction to Online Game (Lineage II) for some gamers or players doesn’t sleep or eat only to make their character or avatar strong and have top weapons and armors. They also buy items in terms of money or sell their own character just to create more characters.
1. What is the effect of Online Game (Lineage II) to Gamers in the Philippines?
2. What are the advantage and disadvantage in playing Online Game (Lineage II) at home and in the internet café?
3. How can online game (Lineage II) affects your daily life?
Objectives
1. To determine the effects of playing online game (Lineage II) to the gamers in the Philippines.
2. To understand what are the