Games such as World Of Warcraft are taking over the lives of millions of active gamers. Affecting their lives in a negative way. ‘77% of 16-24 year olds log on to online at least once a day, 16.7 million of these 16-24 year olds are active gamers’ Frangoul includes the statistic data to shock the reader into awakening and becoming intrigued by the massive scale of this problem opening them to the idea of changing it.
As you can see gaming falls into this category. It affects the behavour of millions of people, sometimes it goes as extreme as tearing families apart, obtaining psychological problems and at the far end of the spectrum death can occur.
A few years ago there was such an incident. A South Korean couple had a 3 month old baby, as you would expect the child would be their priority now. Unfortunately they were addicted to an online game known as Prius. The parents would play this game 12 hours in a session, raising a virtual baby. ‘They became so deluded by this game that they neglected their 3 month old baby to the point where one day they came home from a session and found the child dead’ Frangoul shows the sheer severity of this newly existent world wide problem and how this ‘addiction’ can affect families. This creates a sense of shock in the reader, making them consider how far addiction could go, maybe even changing their lifestyles to not include gaming at all.
If games were not so addictive the