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Is Reality broken?

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Is Reality broken?
Jane McGonigal, a game designer, became known for location-based and alternate reality games. Her first book; “Reality Is Broken: Why Games Make Us Better and How They Can Change the World” CITATION Jan11 \l 1033 (McGonigal), was published in 2011. Jane argues that games contribute powerfully to human happiness and stimulation, a sense of purpose and the augmentation of community. I believe the main thesis in this essay is that gaming is a powerful activity; games can improve our social skills and problem solving skills. They also pose potential threats as time-consuming game play may develop into addiction, in serious cases; job loss and relationships are at risk.
So, Is McGonigal credible on this subject? As we read we will see clear examples of knowledge on the subject of gaming found indefinitely throughout her writing as she establishes herself as a trusted authority and earns respect from readers. Vast, up to date, knowledge on the “nine to fivers“, the gamers as she describes them. By including the details on video game users, we, as the reader, can conclude that Jane has done extensive research. Drawing together facts and information to persuade the reader in her argument, Jane is a very structured and respectable writer. She incorporates her own expertise into the script. “As a research director, I’ve learned…” is just one example of such experience. Noting that she is a research director, we automatically assume she knows what she is talking about, she has the credentials to advance on her audience with the knowledge and skill needed.
Immediately, a rather concerned or cautious stance and tone is introduced. Jane appeals to her audience with pathos, directly communicating and hinting on elements of a certain topic assisting the reader’s ability to understand and comprehend it “Anyone who sees a hurricane coming should warn others, I see a hurricane coming”, Jane uses this great proverb to snag the attention of her audience in the first line of

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