By: Toshihiro Joshua F. Polo
Introduction:
I. Background of the study There was a time when the endless summer for a child referred to hours spent
Basketball and badminton courts or even romping with neighborhood kids. Kids still do all these things but today’s kids have more ways of having fun including hours and hours in front of computer games playing interactive game contests that can feature a lot of blood and gore. Discussion on computer games and gaming culture has been vivid during the recent few years. Unfortunately , most of the debate has been biased and based on hearsay instead of study. It seems that there is a need for generation of academics that have grown up playing this games before the gaming culture gets proper attention. Unfortunately, then it will be too late.
The revolution is happening now. Electronic game is one of the newest types of games. Most of the games are controlled by a computer and connected at a viewing screen called a video screen. Most of these games are based on traditional board games on target games. Playing video games has become almost as popular as watching television.
The vast majority of school children play video games Some educators and parents charged that young people spend too much time and money playing video games. Other people argue that playing electronic games helps them develop their reflexes and concentration. It also introduces them towards the use of computers. Thus, all these address the growing problem of student’s attitude toward studying.
Computer Games are defined as any types of activity performed on screen