In fact it was a remake of the film in order to incorporate some of the original intentions that the director Sam Raimi had. His remake of the original actions given by the or for The Evil Dead gave life to what seemed to be another bookshelf movie. Adding the element of humor in to Evil Dead II is what gave its opportunity to break some of the traditional molds of contemporary horror films of that time.
Cast and characters changed and their dynamic was modified to fit the new direction and was given new life. While the original evil presence and possession folklore remained the same. The Necronomicon remained the center focus of the ominous evil spirts desire and an unseeingly hero to protect and guard the life of the living from the evil dead. The Necronomicon was given a more active role with its actions with the characters and the evil spirit manifestations.
The approach to the costumes of the possessed changed and added a grittier look that showed more of the demonic aspect of the spirits. They used heightened noses with pultruding jaw lines to extreme stretches of physical limbs. This portrayal or perceptional context added different elements to each of the spirits spiritual capabilities. But was in keeping with the overall intention of destroying humanity and controlling this plane of …show more content…
In this case they were used as both. The difference in uses between The Evil Dead and Evil Dead II was the use of inanimate objects and their affects on the living either as an object that provided sound as annoyance or as an action piece meant to cause chaos. The Layout of the Cabin below shows location of most of the objects as well as how movement was restricted.
The space provided by the cabin itself meant that shots had to be precise in not only what they were capturing but in how they were executed. Actions scenes in the living room had to be edited to assist in capturing both the cellar’s captive and the movement of action in the living room’s locality to the actors and scene. The affects light allowed the viewer to not only see what they were seeing, but kept the presence of surprise for scene action points that kept the film moving forward.
Other action scenes in the movie created props out of animate objects to accent the struggle of good vs. evil or Ash vs. the evil dead. Parts in question are the battle of Ash vs. Linda and her head became a moving prop that continued action by speaking parts. The destruction of Lina’s head developed the emotional distress of Ash’s position and the extent of the evil dead’s possessive