Muath Sabha Department of Multimedia Technology Arab American University-Jenin, Palestine email: msabha@aauj.edu Philip Dutr´ e Department of Computer Science Katholieke Universiteit Leuven, Belgium email: philip.dutre@cs.kuleuven.be erating a similar distribution in the target texture and that is explained in the subsections 3.1 and 3.2. (2) The second and major component, which we consider the main contribution in our work, is the shape of the patch and its placement in the target texture, which is discussed in subsection 3.3. Texture editing is an important application of our technique, and that is explained in 3.4. In section 4, we show some results generated from different textures, followed by discussion. Finally, section 5 concludes this work and puts some recommendations for future work.
Abstract
In this paper, we present a technique to synthesize featured textures easily and interactively. The main idea is to synthesize a new texture by copying irregular patches from the source to the target texture, each of which contains a complete feature. The interior part of the feature is not touched while the cutting and stitching is performed on the background texture between the features. The technique starts by selecting a feature in the source texture by the user, after which the algorithm finds the positions of other features, generates a similar distribution of features, and finally synthesizes the target texture by copying and stitching patches of the target’s Voronoi cellular shapes from the source texture. The technique is fast enough to be used interactively to edit textures in a simple and easy way. KEY WORDS Texture editing, Voronoi diagrams, Image synthesis.
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Related work
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Introduction
Computer graphics applications often use textures to decorate virtual objects to increase realism without modifying geometric details. In recent years, texture synthesis has been a