As an article entitled “Women Are Prizes in Video Games—And That Should Bother You” by Damon Beres points out, women are often placed in the games just for the male consumers enjoyment. A common theme has come up within the games that after saving the woman or winning the game, their character gets rewarded with sex, a kiss, or the view of one of the female characters dressed in very little clothing. As Beres states, “It all reinforces the idea that men are supposed to -- even entitled to -- claim women after overcoming some challenge” (Beres). This seems to present one of the most dangerous issues with the video game industry’s lack of accurate depiction of women. It creates an idea that women’s bodies are objects and that they owe men their bodies if the men have been successful in defeating the “bad guys”. Again, women are not represented as strong or intelligent, they are rarely available as characters who can actually help win the game, instead they are there only to please or reward the success of the male …show more content…
The hyper-sexualization and violence geared toward the female characters in the games is harmful and action should be taken in order to put a more positive view on the women characters. This could be beneficial because women who wish to play the video games would likely feel more comfortable being able to play as a female character that is not just going to get attacked. In addition, creating female characters that are not in the games solely to reward the men with their bodies would help society in general by taking away a piece of culture that encourages physical and sexual violence against women and treats them like objects. Within the Huffington Post article mention earlier (“Women Are Prizes in Video Games—And That Should Bother You), there is a video that shows and explains the various ways women are negatively portrayed in video games over many decades. It is very interesting to see the changes and, in a concerning way, the lack of changes made over the years in how women are presented as objects within the video game industry. It is an effective video for those interested in seeing proof of the issues described. The link to the Huffington Post article that contains the video is just