Managing Change Part III Electronic Arts is one of the leading video game developers within the gaming culture. With development sites located in Canada, Florida, Texas, and Louisiana EA has arguably become the mainstay in the gaming world and should remain competitive within that market for years to come. During this essay members from Team A will discuss the appropriate change model that should be applied to Electronic Arts in regards to incorporating change within the organization. Next, the team will provide a step by step explanation of that model, and which model they selected for this organization. In addition, Team A will develop a communication plan for that change as well as how the three variables apply to EA. At the end of the essay the team will recap what was discussed.
A change model is a tool that can be applied to the functioning of an organization. Change models capture the most important features that determine the function of an organization. Models are developed with specificity to an organizations culture. Models are useful in simplifying complex situations and making them more manageable. A model can also help identify areas within the organization that needs more attention (Akin, Dunford, & Palmer, 2006).
In relation to EA Sports, the most relevant to the current culture is the six-box model developed by Marvin Weisbord. Focus is placed on the relationship among the variables without singling out and concentrating on one individual part but on the entire model. The current culture of EA Sports is conducive to enhancing their employees work environment. Using the first three variables of the six-box model, which are
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