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Marketing Plan and Situational Analysis for Nintendo Wii

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Marketing Plan and Situational Analysis for Nintendo Wii
Audit Report:
Marketing Plan and Situation Analysis for Nintendo Wii

Wii’s Macroenvironment

The Nintendo Wii’s macroenvironment consists of many components that the company has been able to successfully use to their advantage. They have developed a product that has completely revolutionized the gaming industry. Nintendo has done their research, and managed to expand their target market to people who would never think about gaming. They have successfully produced a product that almost everyone can enjoy.

Societal Trends

To begin with, the Nintendo Wii is a global product with a target audience of people, women and men alike, who are not the typical core gamers. These include older females, seniors, and people who do not usually play the typical PS3 or XBOX 360. that includes women and mAlong with this focus, Nintendo is also trying to appeal to the core gamers. en of all ages. The target needs to be much better defined. Don’t get carried away by common clichés and publicity slogans. For example, just take a quick count in class of how many have Wii. If the segment covers all ages and both genders, it only means that these are not good variables for segmenting this market.. The goal of their company is to expand the market so that Nintendo can bring more people into the world gamingreach all different types of people. The key ingredient that Nintendo has brought to the plate is interactive gaming. Is this a realistic goal or just a hyperbole? With this marketing philosophy in mind, keeping close track of societal trends is exactly what Nintendothe Wii has accomplished in order to be successful.

In The U.S.

One major societal trend that the Wii has been able to identify and capture in the United States is the growing age of our population. Generational groups such as the Baby Boomers have a ton of purchasing power that companies need to keep an eye on. Nintendo’s Wii has seen a nice contribution of its success come from



References: Entertainment Merchant Association (EMA). (2009). EMA’s Association website. Ricker, T. (2006, Dec. 6) Engadget. Nintendo addresses Wiimote damage issues: sends eMail Consumer Product Safety Commission (CPSC). (2008). Consumer Product Safety Improvement Act of 2008. http://www.cpsc.gov/cpsia.Pdf British Board of Film Classification (BBFC) Entertainment Software Rating Board (ESRB). (2009). http://www.esrb.org/ Pan European Game Information (PEGI) VG Chartz. (2009). Video game and console statistics. http://www.vgchartz.com/ WiiWare Galarza, L. (2008, May). Wii Marketing Program Mistakes.

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