Preview

Nintendo Strategic Management

Good Essays
Open Document
Open Document
736 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Nintendo Strategic Management
Introduction
Nintendo was founded on September 23, 1889 by Fusajiro Yamauchi in Japan which started out by selling game cards. In 1974, Nintendo ventured into the video gaming industry and since then have been committed to creating innovative video games console and games like the Nintendo Entertainment System, Super Nintendo Entertainment System, Game boy, Nintendo 64, Game boy pocket, Game Boy Advance, Nintendo Game Cube, Nintendo DS, Nintendo DS lite, Wii, Nintendo DSi, Nintendo DSi XL, Nintendo 3DS, Super Mario Brothers game Series and Zelda Game Series. (Thompson, Strickland & Gamble, 2010)
Thompson, J. A., Strickland, I. A., & Gamble, J. E. (2010). Crafting and Executing Strategy.
New York, NY:McGraw-Hill Irwin.

In 2006, Nintendo released the Nintendo Wii with the strategy of “fun for everyone” which captured majority of the video game market share. As of 2013, Nintendo is the longest running gaming company in the industry which operates in more than 35 countries such as Korea, USA, France and South Africa (Nintendo webbie). Nintendo is also the world’s largest video game company generating more than 6 billion USD in revenue, with more than 5,000 employees worldwide (financial statement 2013). The United States is the largest market for Nintendo which consist of more than one third of the sale in 2013. http://www.nintendo.co.jp/ir/pdf/2013/130424e.pdf Nintendo’s mission is to continue to produce and market the best products of the highest quality and to treat every customer with respect, attention and consideration (http://www.nintendo.com/corp/mission.jsp). Nintendo will continue to pursue their basic strategy of expanding the gaming population by offering products that anyone regardless of age, gender or gaming experience can enjoy. (financial statement 2013).

Porter Five forces
Threat of new entry – Low. The entertainment market is currently in an oligopoly with competitors such as Sony (playstation 3), Microsoft (Xbox and

You May Also Find These Documents Helpful

  • Better Essays

    Business 599 Assignment 1

    • 1724 Words
    • 7 Pages

    Thompson, A. A., Strickland, A. J., & Gamble, J. E. (2010).Crafting and executing strategy: The…

    • 1724 Words
    • 7 Pages
    Better Essays
  • Satisfactory Essays

    The life cycle stage of Nintendo is at growth rate, the video games have a potential demand in international market. The Nintendo has already successful in launching video games like Wii. Hence Nintendo product Wii is in growth stage. The life cycle of its competitors are in introduction stage only, compared to…

    • 297 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    History of Nintendo

    • 521 Words
    • 3 Pages

    With Nintendo’s boost in confidence they decided to take the next step and jump into the gaming industry by setting up coined operated video games which were a great hit with the younger generation. This was nothing compared to the…

    • 521 Words
    • 3 Pages
    Satisfactory Essays
  • Powerful Essays

    Nintendo Case Analysis

    • 2536 Words
    • 11 Pages

    Peter MacDougall, president of Nintendo Canada, was highly anticipating the launch of the Nintendo Game Boy color version across North America and Europe on November 23, 1998. This launch was one of the most significant in Nintendo’s history; sales had declined from 1992-1996, but had finally started to recover in 1997. The responsibility of the Canadian release was paced on MacDougall, and although he planned on utilizing some elements of the U.S. launch he realized that that Canada’s launch strategy must be positioned in a different way. The Canadian market varied in comparison to the U.S. market, and would require a unique, targeted, and specific marketing strategy.…

    • 2536 Words
    • 11 Pages
    Powerful Essays
  • Powerful Essays

    Responding To The Wii

    • 1072 Words
    • 4 Pages

    Given the current market scenario, Sony will have to fight on both fronts. The Wii has unlocked a new segment of the market. Sony should adapt its strategy to address this new market. But Sony must not lose sight of the big picture, to win the long term race for the “center of the living room”. Sony should leverage its relation with game developers to introduce simpler games for the casual gamer. It has to keep targeting the hardcore gamer and it must continue to provide additional value as a single device for gaming, streaming movies and television, internet surfing, video conferencing etc.…

    • 1072 Words
    • 4 Pages
    Powerful Essays
  • Good Essays

    Home Video Game Industry

    • 1117 Words
    • 5 Pages

    Nintendo provide cheapest, faster version of the console to the market, then strength on the software product such as games. The licensing program makes it possible strict control the…

    • 1117 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    Nintendo Strategy

    • 4445 Words
    • 18 Pages

    Nintendo Co. Ltd. is a longstanding member of the home entertainment software industry that has embarked on a mission to offer the highest quality products and services while treating their customers with attention, consideration and respect. Nintendo’s strategy thus far has been to take advantage of their video game development capabilities; nearly 60% of games sold by Nintendo are self developed. The innovative capabilities derived from various gaming platforms have allowed Nintendo to capitalize off of a series of attachment control devices. The biggest strength that Nintendo has is a strong brand name along with high returns. A well established brand name gives Nintendo an edge over its competitors. Nintendo is the only company that has managed to capitalize on both hardware and software components. The biggest opportunity for Nintendo is to incorporate themselves into the online gaming market due to short product life cycles. Nintendo maintains their competitive advantage through superior game and character development, for which it often owns the legal rights. In a technical comparison of the Wii against its major competitors, it is substantially outperformed in speed processing, memory, storage, networking, video output and multimedia output. If Nintendo wishes to maintain a competitive advantage, the niche market must be penetrated while maintaining the integrity of the Nintendo brand image. Nintendo Black would become a subsidiary company of Nintendo Co. Ltd. that will operate with a mission to specialize in advanced technological specifications to consoles that will compete with Microsoft and Sony. If the proper measures are taken then Nintendo has the opportunity to continue to position itself as an alternative to the gaming experience while increasing the level of competition for its rival companies with its subsidiary company.…

    • 4445 Words
    • 18 Pages
    Powerful Essays
  • Good Essays

    Wii Fit Promotion

    • 937 Words
    • 4 Pages

    Nintendo knows that it has a unique and attractive product to a wide demographic at an affordable price. To generate the sales and profits that we have forecasted though will require all of the above features to be effectively communicated to our customers. This is where promotion enters the marketing mix. This mix will consist of a blend of personal selling, advertising, sales promotion, public relations, and web site. Our promotional strategy will be based on the Wii Fit target audience and their goals.…

    • 937 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Game Console Industry

    • 585 Words
    • 3 Pages

    Nintendo is a company that creates video games and game consoles. Nintendo is the creator of the Game Boy, Super Nintendo, Nintendo DS, Nintendo 64, Nintendo GameCube and of course the Wii. Nintendo is only one of the few companies that create gaming systems, and is in constant competition with Sony (PlayStation) and Microsoft (Xbox). Nintendo’s revenues in 2009 were $19,308.1 million, with a net income of $2,930.8 million.…

    • 585 Words
    • 3 Pages
    Powerful Essays
  • Better Essays

    Opportunities: Players of all ages regardless of class, culture, and income with the gaming industry has more than the movie industries. With the gaming online more than homes will have a broadband internet so they are ready to buy and play the Nintendo products.…

    • 885 Words
    • 4 Pages
    Better Essays
  • Good Essays

    Reign of Nintendo

    • 631 Words
    • 3 Pages

    The Nintendo Company has been around for over 120 years. It started out as a company making homemade hanafuda cards and grew into one of the most well-known video game company's. Over the years Nintendo has gotten some competitors and has beaten them all out. There is also talk that Nintendo is slowly fading away to be replace by company like Sony and Microsoft in the gaming industry.…

    • 631 Words
    • 3 Pages
    Good Essays
  • Good Essays

    changing the nature of gaming over the years; from playing cards to household video game…

    • 1681 Words
    • 7 Pages
    Good Essays
  • Better Essays

    Video Game Console

    • 1204 Words
    • 5 Pages

    Rivalry amongst competing sellers is the strongest force at play in this industry. In order to gain market share on the “battlefield” companies such as Sega, Nintendo, Sony and Microsoft have competed by “developing products that were technologically superior and more powerful than the offerings of rivals” (case 6).…

    • 1204 Words
    • 5 Pages
    Better Essays
  • Powerful Essays

    Nintendo single-handedly revolutionized gaming forever and here’s how they did it. Nintendo has been known to be the king when it comes to the gaming industry. They have a long running history, and own many iconic characters in the world. You may wonder, how did they achieve this? Compared to their competitors, Nintendo constantly drives on easy to pick up and casual games. Unlike games nowadays, where the internet is prevalent, Nintendo shines in creating a social aspect when gaming, capitalizing on family friendly fun. In addition, Nintendo understands their game well, and this can be seen from the audience they market to. By targeting the casual gamers and their families, Nintendo can monopolise the casual gaming market and rule out the…

    • 1677 Words
    • 7 Pages
    Powerful Essays
  • Satisfactory Essays

    Nintendo Case Analysis

    • 474 Words
    • 2 Pages

    With the introduction of the Nintendo Wii console, the company gained a stronghold as a leader in the video gaming industry. However, competitors Sony and Microsoft are quickly gaining on Nintendo’s competitive advantage, forcing the company to monitor and reevaluate its strategies. To maintain a competitive advantage, Nintendo must look toward influencing the customers of Sony and Microsoft, continue developing innovative…

    • 474 Words
    • 2 Pages
    Satisfactory Essays

Related Topics