Meghlynn Achez
University of Houston
Abstract
The study implemented was put into practice in order to examine Online role-playing games and how the motivational factors driving game play reflects gaming behaviors and personal characteristics. The significance of the study is to find correlations between motivational factors and behaviors regarding game play. The study was appropriately conducted through online surveying, with the participants from among all populations, and age groups answering questions about their online gaming experience, personal characteristics and behaviors. With previous research findings, we expected to find a significant difference in motivations and gender among the populations. The findings showed that correlations were found between gender and motivations which help interpret other factors of game play, such time investment. From the results we can see that there is a significant difference in what drives particular virtual behaviors, and expect to see several similar studies of interactive online communities in the future as they continue to develop.
Keywords: online, role-playing, game, motivation, behavior, personality, gender.
Online Role-Playing Game Motivational Factors
Our own perception of who we are as an individual can only be observed in the mind of the beholder; thus, we can only try to accurately depict our ideal image through our physical self for the rest of the world to view and understand. The ways in which we depict ourselves vary- through our appearance and expressions we mold our own individuality. The expansion of technology allows us to stretch our ideal self-portrait canvases into vast dimensions. The internet ideologically connects the globe together through online social interaction and experiences. There are countless forms of communicating online, giving someone endless possibilities to stretch
References: Childress, M. D., & Braswell, R. (2006). Using Massively Multiplayer Online Role-Playing Games for Online Learning Cole, H., & Griffiths, M. D. (2007). Social Interactions in Massively Multiplayer Online Role- Playing Gamers Collins, Emily. (2012). Personality traits associated with problematic and non-problematic massively multiplayer online role playing game use Dupuis, E. C. and Ramsey, M. A. (2011), The Relation of Social Support to Depression in Massively Multiplayer Online Role-Playing Games Hussain, Zaheer. (2009). Excessive use of Massively Multi-player Online Role-Playing Games. International Journal of Mental Health and Addiction. Jong, Bin-Shyan. (2013) Using Game-Based Cooperative Learning to Improve Learning Motivation: A Study of Online Game Use in an Operating Systems Course," Education, Kuss, D. J., Louws, J., & Wiers, R. W. (2012). Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games Lukavska, K. (2012). Time Perspective as a Predictor of Massive Multiplayer Online Role- Playing Game Playing Meredith, A., Hussain, Z., & Griffiths, M. D. (2009). Online gaming: A scoping study of massively multi-player online role playing games Park, S. &Chung, N. (2011). Mediating roles of self-presentation desire in online game community commitment and trust behavior of Massive Multiplayer Online Role-Playing Games. Computers in Human Behavior, 27(6), 2372–2379.